Results 1 to 8 of 8

Thread: Battledome - Do you guys like random icons (i.e. 11 air + 1-8 fire icons). Should it be more steady?

  1. #1

    Joined
    Jan 2016
    Posts
    120
    Userbars
    1
    Thanks
    5
    Thanked
    166/30
    Mentioned
    5 times
    Time Online
    4d 6h 11m
    Avg. Time Online
    2m

    Battledome - Do you guys like random icons (i.e. 11 air + 1-8 fire icons). Should it be more steady?

    Do you guys prefer items where they have BASE icons & additional random icons? i.e. base of 10 icons and then 1-5 more icons... Or would you prefer BD weapons were strictly constant i.e. every item only does x amount of icons each turn.

    Additional icons are fun but also can help you win battles out of sheer luck of hitting extra icons.

    What are some people's thoughts on here?

  2. #2
    Accelerator's Avatar
    Joined
    Jul 2013
    Posts
    4,996
    Userbars
    26
    Thanks
    1,986
    Thanked
    3,707/1,630
    DL/UL
    178/0
    Mentioned
    743 times
    Time Online
    335d 1h 18m
    Avg. Time Online
    2h 25m
    This
    Additional icons are fun but also can help you win battles out of sheer luck of hitting extra icons.
    Sometimes it's fun to watch a (for example) GBomb deal its full 30 icons and the massive damage it can deal if your pet is maxed out in strength

    (you need an account to see links)
    (you need an account to see links)
    (you need an account to see links)
    (you need an account to see links)

    "Date et dabitur vobis"
    「Let's fight 恐れはない」


    "A quantum supercomputer calculating for a thousand years could not even approach the number of f∑∑ks I do not give"

    「君が望むモノは何?」

  3. #3

    Joined
    Jan 2016
    Posts
    120
    Userbars
    1
    Thanks
    5
    Thanked
    166/30
    Mentioned
    5 times
    Time Online
    4d 6h 11m
    Avg. Time Online
    2m
    If you were to be playing vs another player (PVP not 1P battledome), would you prefer items were randomized with icons or more consistent?

    Or perhaps a third option would be to have them do lower amounts of randomized icons (such as 1-3 additional instead of 1-8).. But then again if the additional icons were so low, is there really a point?

  4. #4
    Accelerator's Avatar
    Joined
    Jul 2013
    Posts
    4,996
    Userbars
    26
    Thanks
    1,986
    Thanked
    3,707/1,630
    DL/UL
    178/0
    Mentioned
    743 times
    Time Online
    335d 1h 18m
    Avg. Time Online
    2h 25m
    I rarely play PVP, would depend on whether it's for fun or a tournament.
    I think it'd be obvious which one I'd pick to play "just for fun" (randomized) and which one I'd pick for something like a tournament (consistent).
    If it's "groups of icons" (or whatever it's called) like the extra icons in the GSword/SoWL I guess it'd make sense?

    (you need an account to see links)
    (you need an account to see links)
    (you need an account to see links)
    (you need an account to see links)

    "Date et dabitur vobis"
    「Let's fight 恐れはない」


    "A quantum supercomputer calculating for a thousand years could not even approach the number of f∑∑ks I do not give"

    「君が望むモノは何?」

  5. #5


    Joined
    Aug 2016
    Posts
    123
    Userbars
    2
    Thanks
    7
    Thanked
    38/26
    DL/UL
    6/0
    Mentioned
    3 times
    Time Online
    3d 9h 9m
    Avg. Time Online
    2m
    For 1P battles definately steady icons. I want to be able to one shot opponents consistently to minimize time spend on getting the wins.

    In 2P battles I guess I still like steady icons more. You want to be consistent in order to get a good strategy going. Any time you depend on luck to win is a bad call imo. If it is in a long fight, the icons will average out, so that should be ok.

    Also, when you are in a killing range, it would suck quite hard to get 1 icon too little to defeat the opponent and maybe you end up getting defeated in the next turn because you didnt defend or heal.

  6. #6
    Guy's Avatar
    Joined
    Sep 2014
    Posts
    388
    Userbars
    9
    Thanks
    633
    Thanked
    304/151
    DL/UL
    19/0
    Mentioned
    86 times
    Time Online
    38d 14h 34m
    Avg. Time Online
    19m
    the range would have to be huuge, like FSS

  7. #7

    Joined
    Jul 2012
    Posts
    1,889
    Userbars
    18
    Thanks
    1,619
    Thanked
    3,292/998
    DL/UL
    223/0
    Mentioned
    469 times
    Time Online
    132d 23h 52m
    Avg. Time Online
    53m
    range of icons, the more agility the more chances of high icons, the more damage the more each icon does

  8. #8
    unknowable's Avatar
    Joined
    Apr 2016
    Posts
    238
    Userbars
    2
    Thanks
    70
    Thanked
    181/101
    DL/UL
    1/0
    Mentioned
    10 times
    Time Online
    11d 13h 6m
    Avg. Time Online
    7m
    idk what that is.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •