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Thread: What do I need to know in order to write a cellblock autoplayer?

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    What do I need to know in order to write a cellblock autoplayer?

    Every Cellblock Autoplayer that's out there is complete shit, and uses subpar algorithms. I want to implement my own algorithm but I have no idea where to start.

    If I could at least look at code for an existing autoplayer, no matter what language, I'll be able to modify it to use the algorithm that I want to use.

    HALP.

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    HTTP wrapping and javascript and you could do a Greasemonkey one I think

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    Quote Originally Posted by Federation View Post
    HTTP wrapping and javascript and you could do a Greasemonkey one I think
    Gah I don't know either of those yet. And there isn't even one on userscripts that I could look at.

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    Joe's Cellblock APer works just fine.

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    Graff (02-22-2013)

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    Quote Originally Posted by SmileYaDead View Post
    Joe's Cellblock APer works just fine.
    idk what win percentage you call "just fine" but it loses about 90% of the time for me. I've left it running all day (~22hrs), it's eating through my NP and hasn't gone past tournament 3.

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    Zachafer (02-22-2013)

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    Quote Originally Posted by SmileYaDead View Post
    Joe's Cellblock APer works just fine.
    What kind of attitude is this? If something can be bettered, it should!

    As far as writing an algorithm, well... You can read a guide and "translate" the guide from English to programming language of choice. If you already have one in mind, graph your logic (whiteboards ftw) and then implement that.

    Try writing an algorithm where you can feed it a game board (which you would have to find out how to download/format it from Neo) and it will give you the next move.

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    Cody. (02-22-2013),txtsd (02-22-2013)

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    Quote Originally Posted by txtsd View Post
    idk what win percentage you call "just fine" but it loses about 90% of the time for me. I've left it running all day (~22hrs), it's eating through my NP and hasn't gone past tournament 3.
    Not sure what to say, though luck? Got me the avatar rather easily without wasting much, I stopped some time mid-silver trophy.

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    Quote Originally Posted by Zachafer View Post
    What kind of attitude is this? If something can be bettered, it should!

    As far as writing an algorithm, well... You can read a guide and "translate" the guide from English to programming language of choice. If you already have one in mind, graph your logic (whiteboards ftw) and then implement that.

    Try writing an algorithm where you can feed it a game board (which you would have to find out how to download/format it from Neo) and it will give you the next move.
    Thanks for the support. I do have an algorithm in mind and translating it into code won't be hard. The hard part for me is starting from scratch. I'd rather have some sort of framework that I can work with beforehand.

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    Gamertag: DarkByt3 PSN ID: raredaredevil
    The framework would take a few minutes , extract the gamepage / filled tiles (I think they even have a x,y coord for each tile in the source). Then stick them in a array , and thats pretty much your framework .. From there you would just pass the array to your alg and do whatever action based on the result.

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    Quote Originally Posted by raredaredevil View Post
    The framework would take a few minutes , extract the gamepage / filled tiles (I think they even have a x,y coord for each tile in the source). Then stick them in a array , and thats pretty much your framework .. From there you would just pass the array to your alg and do whatever action based on the result.
    Easier said than done. I have no idea how to interact with or pass data to webpages. I've only learned java and c++ in college with no web stuff involved.

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