Originally Posted by
petpet002
the reason i asked so openly is these files have not updated since 2014 and well, mabe a packrat still exists who had them and game score cheating and autoplayers COULD of been made for this game as the following games were clones....
celestrial springing=super hassee bounce
blocktackular= likely based off destruct o match
dead pin bowling= lost city lanes
how do i know this works? the following games were saved this way and are now PLAYABLE offline! ....invasion blastoids was a rsskinned version of the temple game in ppp and was found by loading swf version "0" of it. coal mine wars was a reskin of the game boat blasters and also came up using 0 as a swf version. so did neeterball, they didn't even bother to RENAME it. now known as pakaio.
figuring someone may of *accidentally* saved this stuff and not realized it.
How would i check the game ids of the stuff thats preserved for a range to look in? we know the high score table used neopets to do it.
if your not comfortable with telling me, please dm the proxy or ask me by private message as oddly , even a directory listing might show me what i need to have as their was a brief time when neopets left the site where it instead of a 404 it gave a file lsiting....i have torn this games as3 code apart and its a VERY pragmatically programmed game with hard paths for nearly everything in the code from what i can get from archive.org and was able to produce a 400 file list of the color bottle locations. which are REALLY what im looking for. i was given a static set of maps from a whale in the game which quite honestly i don't care if i restore the interactive ones at this point or not as well quite honestly the avatar art is what i most want to preserve as its a nightmare to redraw.