Originally Posted by
Bat
I used a developer's account to download every Flash game they have on the server by cross referencing what they kept in the game details table, and that amounts to around 940 unique copies of games, including beta and unpublished versions. Whatever wasn't in the table at the time didn't get archived, but that's not to say that the files themselves aren't in the directories somewhere. That would require manually crawling though, and I stopped short of doing that to focus on data mining the files to retrieve external assets.