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Thread: Do you like that they continue to release new champions?

  1. #11
    Houndoom's Avatar
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    @(you need an account to see links) - they often release a new champ and it'll be suuuper op, since that makes people go buy the shiny new thing and they make so much more money heh. It's really sucky but most mobas seem to operate that way
    @(you need an account to see links) - AOE + SLOW + DAMAGE is way too many things for one ability omg alskdjlfkj
    By the time I was at the end of my LoL playing time I was definitely primarily only playing ARAMs which at least are fast! I most miss Twisted Treeline since it was much easier to find two friends instead of 4!

  2. #12
    Bui bui!
    Brittany's Avatar
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    Quote Originally Posted by Houndoom View Post
    @(you need an account to see links) - they often release a new champ and it'll be suuuper op, since that makes people go buy the shiny new thing and they make so much more money heh. It's really sucky but most mobas seem to operate that way
    @(you need an account to see links) - AOE + SLOW + DAMAGE is way too many things for one ability omg alskdjlfkj
    By the time I was at the end of my LoL playing time I was definitely primarily only playing ARAMs which at least are fast! I most miss Twisted Treeline since it was much easier to find two friends instead of 4!
    That's actually what I imagined. It's really why I'm not into multiplayer games like this for that reason (that and I'd rather play solo lol). They release them OP, let people get mad for a month or so, then "nerf" them to more reasonable stats later on.





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  4. #13
    Houndoom's Avatar
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    Quote Originally Posted by Brittany View Post
    That's actually what I imagined. It's really why I'm not into multiplayer games like this for that reason (that and I'd rather play solo lol). They release them OP, let people get mad for a month or so, then "nerf" them to more reasonable stats later on.
    Yeaaaah I both get it from a business model and hate it so much as a player. Eventually I get into feeling like I can't keep up and then I quit entirely, which is what happened with LoL, and with Pokemon Unite too. I mostly wish mobas could figure out another way to diversify over just.. over and over adding a new champs

  5. #14
    Juna's Avatar
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    Quote Originally Posted by Brittany View Post
    That's actually what I imagined. It's really why I'm not into multiplayer games like this for that reason (that and I'd rather play solo lol). They release them OP, let people get mad for a month or so, then "nerf" them to more reasonable stats later on.
    They should totally do the opposite... like.. release them not disgustingly broken... then adjust numbers as time goes on. Not just LoL, but like every single game that does this.

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