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Thread: If you could improve/update the battledome, what would you add or change?

  1. #1

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    If you could improve/update the battledome, what would you add or change?

    What the title says.

  2. #2



    Hurricane's Avatar
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    Item icons to need stack
    Battledome high scores for who has the most wins on each challenger (must have hp increase)
    Pet resistances that are equally balanced.

  3. #3

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    I thought item icons did stack already, no? Can you give an example of what you mean.

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    Espeon's Avatar
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    Items worth while (haven't almost all of the new items sucked, and the new system ruined a bunch item's?) I haven't paid any attention in years because it's so slow.

    Also a diversity in items given -- the same 1np junk items are given, it should be a large swath of rarity and locational possibility.

  5. #5



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    Quote Originally Posted by ItsPeteBrah View Post
    I thought item icons did stack already, no? Can you give an example of what you mean.
    When someone used dual fss on you back in the day, those 100+ icons were pretty cool to look at versus how it's handled now eg dark x 10,

  6. #6
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    I would settle with HP increase and HST back. Everything else seems less important in comparison to those two.

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    I'd add dragons

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    Elemental weaknesses/strengths.

    Pets could have weaknesses and strengths based on species, or it could be randomly assigned on pet creation, or you get to choose when you create a pet.

    Would make things much more interesting.

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    Add more range to str and def


    Change the movement system to a weight bar but balance it between all pets so naturally heavier might do more damage or more defence

    Put in place a weight system for items that will make the neopets heavier and slower when attacking so some pets could attack two times and other only once.

    Create a season type battle system for players to battle each other for top spot. Ranking would go off how many "battle points" you get from each battle in PVP and PVE but at quarter of the rate in PVE with point gain each battle.


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