Page 2 of 5 FirstFirst 1234 ... LastLast
Results 11 to 20 of 47

Thread: [Python] NeoQuest II AutoCompleter

  1. #11
    MrSlowBro's Avatar
    Joined
    Apr 2015
    Posts
    324
    Userbars
    22
    Thanks
    189
    Thanked
    245/120
    DL/UL
    114/0
    Mentioned
    27 times
    Time Online
    6d 22h 3m
    Avg. Time Online
    3m
    i cant wait for this since i have no patience to actually play

  2. The Following User Says Thank You to MrSlowBro For This Useful Post:

    Daviid (03-18-2016)

  3. #12

    Joined
    Jul 2012
    Posts
    1,888
    Thanks
    1,619
    Thanked
    3,297/1,003
    DL/UL
    223/0
    Mentioned
    469 times
    Time Online
    132d 23h 52m
    Avg. Time Online
    45m
    Quote Originally Posted by Infamous Joe View Post
    Are you keeping each player stat up at the top of the console window and only changing the bottom log? That would be pretty sweet to see the static text like that and then the bottom just scrolling through when Neo servers are being fast. Optional amount of log to display before the last entry is deleted for the next. (Y)

    This looks amazing!
    Done.

  4. The Following User Says Thank You to Daviid For This Useful Post:

    j03 (03-12-2016)

  5. #13
    Saiyan Race
    j03's Avatar
    Joined
    Dec 2011
    Posts
    13,720
    Userbars
    166
    Thanks
    5,906
    Thanked
    33,076/6,608
    DL/UL
    23/36
    Mentioned
    3,867 times
    Time Online
    563d 4h 55m
    Avg. Time Online
    3h 13m
    Quote Originally Posted by Daviid View Post
    Done.
    Now it sounds like a sexy program with a sexy UI.
    (you need an account to see links)
    (you need an account to see links)(you need an account to see links)

    ------------------------
    [02/24/2013] Stealth CORE is made into the first standalone Neopets auto-player.
    ------------------------


  6. The Following User Says Thank You to j03 For This Useful Post:

    Daviid (03-18-2016)

  7. #14

    Joined
    Jul 2012
    Posts
    1,888
    Thanks
    1,619
    Thanked
    3,297/1,003
    DL/UL
    223/0
    Mentioned
    469 times
    Time Online
    132d 23h 52m
    Avg. Time Online
    45m
    Quote Originally Posted by Infamous Joe View Post
    Now it sounds like a sexy program with a sexy UI.
    Right now it has a "log" that shows 10 lines max, and a delay before sending requests of 1100-2200 ms. (1.1-2.2 seconds)

    Both modifiable.


  8. The Following User Says Thank You to Daviid For This Useful Post:

    metaldroga (03-13-2016)

  9. #15
    Saiyan Race
    j03's Avatar
    Joined
    Dec 2011
    Posts
    13,720
    Userbars
    166
    Thanks
    5,906
    Thanked
    33,076/6,608
    DL/UL
    23/36
    Mentioned
    3,867 times
    Time Online
    563d 4h 55m
    Avg. Time Online
    3h 13m
    @(you need an account to see links) exactly how I envisioned it in your GIF. That looks amazing!


    Sent from my iPhone using Tapatalk
    (you need an account to see links)
    (you need an account to see links)(you need an account to see links)

    ------------------------
    [02/24/2013] Stealth CORE is made into the first standalone Neopets auto-player.
    ------------------------


  10. The Following User Says Thank You to j03 For This Useful Post:

    Daviid (03-13-2016)

  11. #16

    Joined
    Jul 2012
    Posts
    2,337
    Thanks
    1,204
    Thanked
    867/540
    DL/UL
    228/0
    Mentioned
    394 times
    Time Online
    71d 6h 18m
    Avg. Time Online
    24m
    Great job!!! @(you need an account to see links) looks pretty I can't w8 to see this program completed ^^

  12. The Following User Says Thank You to metaldroga For This Useful Post:

    Daviid (03-13-2016)

  13. #17

    Joined
    Jul 2012
    Posts
    1,888
    Thanks
    1,619
    Thanked
    3,297/1,003
    DL/UL
    223/0
    Mentioned
    469 times
    Time Online
    132d 23h 52m
    Avg. Time Online
    45m
    Would anyone be interested in receiving alerts through gmail?

    Edit:
    Alerts about the bot progression once you start running it.
    Last edited by Daviid; 03-18-2016 at 04:03 PM.

  14. The Following 3 Users Say Thank You to Daviid For This Useful Post:

    Atlas (03-20-2016),derky (03-18-2016),j03 (03-18-2016)

  15. #18
    MikeyR's Avatar
    Joined
    Jan 2013
    Posts
    111
    Userbars
    7
    Thanks
    54
    Thanked
    50/37
    DL/UL
    103/0
    Mentioned
    18 times
    Time Online
    12d 6h N/A
    Avg. Time Online
    4m
    Good luck man! 100% agree with Joe, that gif is swag as fuck
    I started one of these in C# last summer, but got bored somewhere in chapter 2? Hope you keep going unlike me~
    ok

  16. The Following User Says Thank You to MikeyR For This Useful Post:

    Daviid (03-21-2016)

  17. #19
    zxzero's Avatar
    Joined
    Dec 2011
    Posts
    29
    Userbars
    2
    Thanks
    1,490
    Thanked
    1,020/472
    DL/UL
    169/0
    Mentioned
    273 times
    Time Online
    56d 5h 29m
    Avg. Time Online
    19m
    @(you need an account to see links) A suggestion, although I am not sure if any sites has info on it (I am sure it's out there), would be to level up spells to 11 because end weapons give +4 to stats. I think there are varieties though, so like rohan for example can get a +4 crit +4 dmg sword or +4 crit +4 haste etc. Then you would be able to spend more points elsewhere. Might be hard to implement though.

    I tried searching some information on it, I couldn't find the stats exactly, I think they are a random mix of any stats the character has. You could always write something in that will print out the stats of the weapons though so users could submit it and then improve your script based on that.

  18. The Following User Says Thank You to zxzero For This Useful Post:

    Daviid (03-21-2016)

  19. #20
    MikeyR's Avatar
    Joined
    Jan 2013
    Posts
    111
    Userbars
    7
    Thanks
    54
    Thanked
    50/37
    DL/UL
    103/0
    Mentioned
    18 times
    Time Online
    12d 6h N/A
    Avg. Time Online
    4m
    I don't think the stat distribution on each endgame equip is random, but the drops should be, and not all characters will get their endgame equips. For endgame, searching through for most stat increases is probably the easiest way to go and won't matter which drops you end up with as you'll just add your remaining points on each character in their respective priorities. I guess you'd want to check which endgame equips are missing, then purchase the best alternatives.

    I've used this petpage for stat levelling order/priority (/~Winnie_1964) and was fine for Insane; it also has strategies for each boss if you need to implement different strats than your general fights.
    ok

  20. The Following User Says Thank You to MikeyR For This Useful Post:

    Daviid (03-21-2016)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •