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Thread: [UNSUPPORTED] NeoQuester! - Fully Automated Neoquest 1 Completer

  1. #731
    Null_user's Avatar
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    Anyone having some luck making this run in 2023?

    Figure I could try messing with this one, but it doesn't like 1st line of classes/battle.py
    ModuleNotFoundError: No module named 'output' in battle.py

  2. #732
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    Quote Originally Posted by Null_user View Post
    Anyone having some luck making this run in 2023?

    Figure I could try messing with this one, but it doesn't like 1st line of classes/battle.py
    ModuleNotFoundError: No module named 'output' in battle.py
    Per the first post:

    2022-05-17 - PLEASE NOTE THAT THIS PYTHON PROGRAM IS NOT SUPPORTED BY OUR COMMUNITY. This means that the program does not receive updates, and may not be in a fully working state. Its creator is no longer active, and various changes have been made to the Neopets site since 2014 that may prevent this program from running to completion.
    If it's not working, this is more than likely why. Since the creator isn't active, you'll either have to work out the kinks yourself or ask an active coder if they can take a look at it for you. Granted, the latter seems like a big ask, so I personally wouldn't try to use this unless you're experienced with coding yourself.



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  3. #733
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    Quote Originally Posted by Buizel View Post
    Per the first post:



    If it's not working, this is more than likely why. Since the creator isn't active, you'll either have to work out the kinks yourself or ask an active coder if they can take a look at it for you. Granted, the latter seems like a big ask, so I personally wouldn't try to use this unless you're experienced with coding yourself.
    Yeah, I know. Was just asking if someone had any luck recently with it. Maybe someone figured it out on their own and is kind enough to share their methods.

  4. #734
    Saiyan Race
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    Quote Originally Posted by Null_user View Post
    Yeah, I know. Was just asking if someone had any luck recently with it. Maybe someone figured it out on their own and is kind enough to share their methods.
    It needs a StackPath bypass as mentioned previously. It will very likely not work for anyone in the meantime.
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    ------------------------
    [02/24/2013] Stealth CORE is made into the first standalone Neopets auto-player.
    ------------------------


  5. #735
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    Welp, was worth the try.

    Thanx!

  6. #736

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    Just wanted to thanks to the creators who built this, just used it to complete NQ1 normal - something I wouldn't have the patience to do myself

    Quote Originally Posted by Null_user View Post
    Yeah, I know. Was just asking if someone had any luck recently with it. Maybe someone figured it out on their own and is kind enough to share their methods.
    I had to make a quick few changes to make this work in a consistent & resilient way. As mentioned earlier, you would need some coding experience to get this working. I'm not ready to post an updated version as I don't have time to support it right now, but may post later on. For anyone interested, here's the high level steps:

    - Find/replace all references of http:// with https://
    - Add a `HTTPSHandler`(reference a new SSLContext()) to `urllib2.build_opener()` to support https in the client
    - Update headers in the client to something up to date, same as your browser including user-agent/accept/cache-control etc
    - Include a timeout=30 (secs) when opening a connection `self.opener.open()` , as neo frequently times out and by default the client will never time out
    - Include an ability to handle HTTP failures (500/502/504) from get/post given neo frequently returns http gateway errors. I did this by including an expontential backoff decorator around get/post method which handles up to 15 retries with a random delay and backoff.
    - This program logs into neo every time you run it - given `saveAcc()` is called every time you exit, add a line in that method to save cookies `self.acc.cj.save('./saves/cookies.txt')` and then modify `login()` to check if valid cookies file present and load them instead

    Hope that helps someone.

  7. The Following 5 Users Say Thank You to brownd For This Useful Post:

    DarkSkies (2 Weeks Ago),Habanero (2 Weeks Ago),j03 (2 Weeks Ago),Null_user (1 Week Ago),weirdguy (2 Weeks Ago)

  8. #737

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    Quote Originally Posted by Null_user View Post
    Anyone having some luck making this run in 2023?

    Figure I could try messing with this one, but it doesn't like 1st line of classes/battle.py
    ModuleNotFoundError: No module named 'output' in battle.py
    Replacing every instance of “http” with “https” along with updating the user agent used in Neoaccount.py seems to have fixed it for me.

  9. The Following 2 Users Say Thank You to Habanero For This Useful Post:

    DarkSkies (2 Weeks Ago),weirdguy (2 Weeks Ago)

  10. #738
    Saiyan Race
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    Quote Originally Posted by Habanero View Post
    Replacing every instance of “http” with “https” along with updating the user agent used in Neoaccount.py seems to have fixed it for me.
    Yep, that should do it these days since SP has been disabled. Good looks!

    There's a post above yours that needed to be approved since they were a newbie at the time of posting, but it basically details a more in-depth approach to getting it functioning smoothly again. Thanks @(you need an account to see links) !
    Last edited by j03; 2 Weeks Ago at 12:50 PM.
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    ------------------------
    [02/24/2013] Stealth CORE is made into the first standalone Neopets auto-player.
    ------------------------


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