Serebii
06-06-2022, 02:41 PM
It's relatively common knowledge that years ago when the game first came out you could break a softban by spinning Pokéstops 40+ times. Sadly, in more recent years that is no longer the case, and it's just easier overall to avoid being placed into a situation where you've been softbanned to begin with.
Through time and research, the spoofing community have discovered that certain actions place you on a small "cooldown" period when you teleport, spoof, or otherwise move from the position you did said action. What this means is during this period, you are unable to participate in other actions that would trigger another cooldown period until it has expired. If you're facing Pokémon that flee after a single Poké Ball has been thrown, Pokéstops giving you a "try again later" error, or you are being kicked from Gyms when attempting to raid or battle, then you are on cooldown.
The time you need to wait in between actions can be calculated based on the distance you travel or move in between actions:
Distance Traveled
Cooldown Period
1 km
< 1 min
2 km
1 min
3 km
2 min
5 km
3 min
7 km
5 min
9 km
< 7 min
10 km
7 min
12 km
8 min
18 km
10 min
26 km
15 min
42 km
20 min
65 km
22 min
76 km
25 min
81 km
26 min
100 km
35 min
220 km
40 min
250 km
45 min
350 km
52 min
375 km
54 min
460 km
62 min
500 km
65 min
565 km
70 min
700 km
78 min
800 km
84 min
900 km
92 min
1000 km
99 min
1100 km
107 min
1200 km
115 min
1300 km
117 min
1350 km
2 hours
So with using the above chart as an example, if you caught a Pokémon at Point A, then spoofed or flew away 100 km to catch another Pokémon, you would need to wait about 35 minutes before you would be able to do so without being locked out of performing another action.
★★★★★★★★★★
The following actions WILL trigger a cooldown:
[*=center]Catching a wild Pokémon
[*=center]Dropping a Poké Ball on the encounter screen
[*=center]A wild Pokémon fleeing from battle
[*=center]Feeding a wild Pokémon a berry
[*=center]Using a Gotcha or Virtual Go Plus to spin Pokéstops or catch Pokémon
[*=center]Spinning Pokéstops
[*=center]Placing a Pokémon in a gym
[*=center]Feeding treats to a Pokémon defending a gym (While within range of the gym. Remote feeding does not have this effect.)
[*=center]Battling in Gyms
★★★★★★★★★★
The following actions WILL NOT trigger a cooldown:
[*=center]Teleporting/Spoofing to another location
[*=center]Walking/Autowalking
[*=center]Encountering wild Pokémon
[*=center]Remote feeding Pokémon defending a gym
[*=center]Obtaining a Raid Pass from a gym with an active raid
[*=center]Using a Lure on a Pokéstop
[*=center]Claiming weekly rewards (Adventure Sync, Research Breakthrough, etc)
[*=center]Catching reward Pokémon from quests and research
[*=center]Sending gifts to friends
[*=center]Opening gifts from friends
[*=center]Transferring Pokémon
[*=center]Transferring Pokémon to Pokémon Home or to LGPE
[*=center]Trading Pokémon
[*=center]Powering Up a Pokémon
[*=center]Evolving Pokémon
[*=center]Taking Snapshots of a Pokémon
[*=center]Photobomb Encounters
[*=center]Swapping your buddy
[*=center]Feeding your buddy
[*=center]Playing with your buddy
[*=center]Gaining buddy candies
[*=center]Using items on a Pokémon (Potions, evolution items, rare candies, TMs, etc)
[*=center]Using Lucky Eggs, Incense or Star Pieces
[*=center]Discarding items from your bag
[*=center]PvP (Player vs. Player) battles
[*=center]Team Rocket Battles
[*=center]Team Leader Battles
[*=center]Using the shop to purchase Coins or other premium items
★★★★★★★★★★
By knowing what actions cause cooldown and for how long, you are more easily able to avoid being softbanned and ultimately, locking yourself out of playing the game. Some people use the above rules to "snipe" Shiny Pokémon, 100% IV Pokémon, or other desirable specimens by teleporting or spoofing to their target and waiting on the encounter screen for their cooldown to expire before attempting to make the catch.
Through time and research, the spoofing community have discovered that certain actions place you on a small "cooldown" period when you teleport, spoof, or otherwise move from the position you did said action. What this means is during this period, you are unable to participate in other actions that would trigger another cooldown period until it has expired. If you're facing Pokémon that flee after a single Poké Ball has been thrown, Pokéstops giving you a "try again later" error, or you are being kicked from Gyms when attempting to raid or battle, then you are on cooldown.
The time you need to wait in between actions can be calculated based on the distance you travel or move in between actions:
Distance Traveled
Cooldown Period
1 km
< 1 min
2 km
1 min
3 km
2 min
5 km
3 min
7 km
5 min
9 km
< 7 min
10 km
7 min
12 km
8 min
18 km
10 min
26 km
15 min
42 km
20 min
65 km
22 min
76 km
25 min
81 km
26 min
100 km
35 min
220 km
40 min
250 km
45 min
350 km
52 min
375 km
54 min
460 km
62 min
500 km
65 min
565 km
70 min
700 km
78 min
800 km
84 min
900 km
92 min
1000 km
99 min
1100 km
107 min
1200 km
115 min
1300 km
117 min
1350 km
2 hours
So with using the above chart as an example, if you caught a Pokémon at Point A, then spoofed or flew away 100 km to catch another Pokémon, you would need to wait about 35 minutes before you would be able to do so without being locked out of performing another action.
★★★★★★★★★★
The following actions WILL trigger a cooldown:
[*=center]Catching a wild Pokémon
[*=center]Dropping a Poké Ball on the encounter screen
[*=center]A wild Pokémon fleeing from battle
[*=center]Feeding a wild Pokémon a berry
[*=center]Using a Gotcha or Virtual Go Plus to spin Pokéstops or catch Pokémon
[*=center]Spinning Pokéstops
[*=center]Placing a Pokémon in a gym
[*=center]Feeding treats to a Pokémon defending a gym (While within range of the gym. Remote feeding does not have this effect.)
[*=center]Battling in Gyms
★★★★★★★★★★
The following actions WILL NOT trigger a cooldown:
[*=center]Teleporting/Spoofing to another location
[*=center]Walking/Autowalking
[*=center]Encountering wild Pokémon
[*=center]Remote feeding Pokémon defending a gym
[*=center]Obtaining a Raid Pass from a gym with an active raid
[*=center]Using a Lure on a Pokéstop
[*=center]Claiming weekly rewards (Adventure Sync, Research Breakthrough, etc)
[*=center]Catching reward Pokémon from quests and research
[*=center]Sending gifts to friends
[*=center]Opening gifts from friends
[*=center]Transferring Pokémon
[*=center]Transferring Pokémon to Pokémon Home or to LGPE
[*=center]Trading Pokémon
[*=center]Powering Up a Pokémon
[*=center]Evolving Pokémon
[*=center]Taking Snapshots of a Pokémon
[*=center]Photobomb Encounters
[*=center]Swapping your buddy
[*=center]Feeding your buddy
[*=center]Playing with your buddy
[*=center]Gaining buddy candies
[*=center]Using items on a Pokémon (Potions, evolution items, rare candies, TMs, etc)
[*=center]Using Lucky Eggs, Incense or Star Pieces
[*=center]Discarding items from your bag
[*=center]PvP (Player vs. Player) battles
[*=center]Team Rocket Battles
[*=center]Team Leader Battles
[*=center]Using the shop to purchase Coins or other premium items
★★★★★★★★★★
By knowing what actions cause cooldown and for how long, you are more easily able to avoid being softbanned and ultimately, locking yourself out of playing the game. Some people use the above rules to "snipe" Shiny Pokémon, 100% IV Pokémon, or other desirable specimens by teleporting or spoofing to their target and waiting on the encounter screen for their cooldown to expire before attempting to make the catch.