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AliasXNeo
10-10-2012, 06:30 PM
Greetings,

As some of you already know, I am the sole author of Neolib, the Python programming framework. I am currently in the process of planning a unique system that has never been seen before in the Neopets cheating community. The system, once fully functional, will be able to generate NPs in an incredibly fast manner, while paying decent real world money to any interested helpers. The requirements you must meet are as follows:

* Able to communicate daily
* Understand how to use Git
* Experienced with Python 3.x
* Able to learn quickly (this project will require learning a technology that has a pretty harsh curve)

As I said before, if the system is successful it will be generating revenue in the end which will be split up among contributors. Those interested send me a PM or respond below and I will get in touch with you.

Cheers,
Alias

HolyTrinity
10-10-2012, 07:28 PM
Im actually so interested but I'm not experienced with python. raredaredevil I'm sure your going to be interested :D

ikakk
10-11-2012, 01:34 PM
Will you be around on freenode#neolib to discuss this?

Shawn
10-11-2012, 01:48 PM
Programmers gettin' richer

runbikesurf
10-11-2012, 05:20 PM
I will definitely be following this. I am currently in the process of learning Python and I have been looking through the code trying to understand what is going on.

AliasXNeo
10-12-2012, 11:06 AM
I will definitely be following this. I am currently in the process of learning Python and I have been looking through the code trying to understand what is going on.

Neolib will probably be a good start for you.

runbikesurf
10-13-2012, 01:51 AM
Neolib will probably be a good start for you.

Cool. I have been reading through the code and even with the limited amounts of tutorials I have gone through I realize I understand quite a bit. Any tips on where to start or some good tutorials?

DarkByte
10-13-2012, 07:27 AM
Im actually so interested but I'm not experienced with python. raredaredevil I'm sure your going to be interested :D

I have my own intrest right now got a apartment to furnish ;). I have np gens that dont really require alot of programming experience to make though just out of the box thinking but I am intrested to see how it develops neolib was fantastic.

I suppose it depends how you define a np gen though. A bot that can perform multiple actions that end up with a positive np of 100k a day is still a np gen in my opinion because you can just spread that 100k across 50 accounts with multithreads and thats enough np for anyone without using a exploit.

AliasXNeo
10-13-2012, 11:33 AM
I have my own intrest right now got a apartment to furnish ;). I have np gens that dont really require alot of programming experience to make though just out of the box thinking but I am intrested to see how it develops neolib was fantastic.

I suppose it depends how you define a np gen though. A bot that can perform multiple actions that end up with a positive np of 100k a day is still a np gen in my opinion because you can just spread that 100k across 50 accounts with multithreads and thats enough np for anyone without using a exploit.

And that is one of the bases of my current idea :p

---------- Post added at 11:33 AM ---------- Previous post was at 11:31 AM ----------


Cool. I have been reading through the code and even with the limited amounts of tutorials I have gone through I realize I understand quite a bit. Any tips on where to start or some good tutorials?

[Only registered and activated users can see links]

Doesn't teach Python 3, but the learning curve from 2 to 3 is ridiculously small, so it doesn't matter.

DarkByte
10-17-2012, 08:09 AM
Just so you know , py-amf out of the box does not process Set-Cookie functions so if one is sent via a amf service the account will be logged out. Not to much of a issue as you dont use amfphp to much but if you intend to use it in big bots you need to recode it to support set cookie.

Also some games use appendtogateway url to add data on the end of the gateway url usually something like this:

Appendtogatewayurl : PHPSESSID : 0FE30292022

ect this ends up stacking on the url in long loops so you end up with a gateway that url that has something like:
[Only registered and activated users can see links]

ect ect it will error out eventually... I had to recode pyamf to fix them.

ikakk
10-17-2012, 09:05 AM
raredaredevil
It would have worked out of the box if you shared an opener with your main wrapper and pyamf. I am using an extended version of this ([Only registered and activated users can see links](include-AMF-requests)) for my normal GET/POST requests and pyamf for most of my amf interactions.

When initializing pyamf:
self.n = NeoAccount(user, pwd)
self.client = RemotingService(self.gateway, referer=self.ref)
self.client.opener = self.n.opener.open

This way NeoAccount logs in and handles the cookies and pyamf makes and receives requests through it :)

(I assume the Appendtogatewayurl stacking bug has something to do with your hack around since I cannot recreate this with my setup...)

AliasXNeo
I had trouble being at my computer at the same time as you earlier. I'll try again this weekend as my week is busy atm.

DarkByte
10-17-2012, 09:35 AM
Thanks that helps alot I added the cookie using add[Only registered and activated users can see links] but it was being set every time the page loaded by default and eventually got outdated it was a pretty easy fix I just detected setcookie in the header and updated the old cookie but anything that gets cpu usage down will be better for my vps servers so I will switch it out to your code :D.

Append to gateway url you will have no issues with it was a easy fix if you encounter it.

AliasXNeo
10-17-2012, 03:29 PM
Just so you know , py-amf out of the box does not process Set-Cookie functions so if one is sent via a amf service the account will be logged out. Not to much of a issue as you dont use amfphp to much but if you intend to use it in big bots you need to recode it to support set cookie.

Also some games use appendtogateway url to add data on the end of the gateway url usually something like this:

Appendtogatewayurl : PHPSESSID : 0FE30292022

ect this ends up stacking on the url in long loops so you end up with a gateway that url that has something like:
[Only registered and activated users can see links]

ect ect it will error out eventually... I had to recode pyamf to fix them.

I havn't focused on AMF in awhile. In fact the Wheel class is pretty broke dick at the moment. When I get around to it I'm not going to be using pyamf anymore, I'll just code my own iteration.

---------- Post added at 03:29 PM ---------- Previous post was at 02:07 PM ----------

Anyways, I'm starting a prototype of this project this weekend. I have it all on paper at the moment, just have a few things to fix.

AliasXNeo
11-06-2012, 02:22 PM
For parties still possibly interested, due to the release of Neolib 1.0.0 I have now officially moved my attention over to this project. I'm currently developing the prototype on a local Django dev server on my machines. I am in need of a dedicated web/graphics developer who would be accepted onto staff once the website launches (this includes free lifetime access to the product so long as you remain loyal the obligations).

So far I have had no interested developers, but that certainly doesn't mean I have closed the project off to just myself. While I have no active repository for the protoype, I'd have no problem setting up a private repository for developers interested in joining the project. Please note this project is not open-source like Neolib as the end-product will sold as software and thus will have stringent requirements when it comes to source control.

For those interested in simply using the product and/or helping test the product, keep your eyes eye for another topic (probably in the neopets section) by me that will include a few access keys that will get you a testing account. The ETA for the first closed beta is sometime at the beginning of the year, but possibly sooner.

AliasXNeo
11-14-2012, 12:32 AM
Greetings,

This is the official announcement for NeoCloud, the first ever web based system for running automated Neopets cheating programs with the power and speed of the cloud!

What is NeoCloud?

NeoCloud is simply a suite of commonly used Neopets cheating programs that operate in the cloud. The cloud, in its most basic form, is a collection of servers, generally across the globe, that seamlessly operate together to create an incredibly large pool of technological resources (i.e disk space, memory, and processing power). The suite of programs offered by NeoCloud all operate in this type of environment.

Why NeoCloud?

While some are fortunate to have a large amount of computer resources and fast connection speeds (especially those closed to Neopets servers), unfortunately this is not the case with all people, whether it be by geographical location or economical limitations. Furthermore, typically those with faster compute and connection speeds have a far larger chance of obtaining larger profits by being able to snatch rare items more quickly than others. NeoCloud levels the playing field by offering much faster connection speeds and almost infinite compute power to anyone, no matter their location or hardware.

Tired of programs crashing or simply not working? NeoCloud programs all run on a base operating system that has been well tested and is guaranteed to work with almost any system since all you need is a web browser and an internet connection.

Want to run or monitor programs no matter where you are? Since NeoCloud programs run in the cloud, and are administered through a web interface, it is accessible with any web-enabled device. This means that you can start a program at home, and monitor it's progress and status while at work with your phone!

How much will it cost?

The launch price of NeoCloud will be a flat free of $10/month, although it is certainly a candidate for change. Program packages will also be offered to reduce the monthly cost depending on what programs you want access to.

When will NeoCloud be available?

Expect to seen a private beta of NeoCloud sometime in the beginning of the year (2013). Official launch will happen shortly thereafter depending on feedback from the beta. Developers interested in hopping on this project please contact me (AliasXNeo) on the forums.

Hexx
11-14-2012, 07:30 AM
Greetings,

This is the official announcement for NeoCloud, the first ever web based system for running automated Neopets cheating programs with the power and speed of the cloud!

What is NeoCloud?

NeoCloud is simply a suite of commonly used Neopets cheating programs that operate in the cloud. The cloud, in its most basic form, is a collection of servers, generally across the globe, that seamlessly operate together to create an incredibly large pool of technological resources (i.e disk space, memory, and processing power). The suite of programs offered by NeoCloud all operate in this type of environment.

Why NeoCloud?

While some are fortunate to have a large amount of computer resources and fast connection speeds (especially those closed to Neopets servers), unfortunately this is not the case with all people, whether it be by geographical location or economical limitations. Furthermore, typically those with faster compute and connection speeds have a far larger chance of obtaining larger profits by being able to snatch rare items more quickly than others. NeoCloud levels the playing field by offering much faster connection speeds and almost infinite compute power to anyone, no matter their location or hardware.

Tired of programs crashing or simply not working? NeoCloud programs all run on a base operating system that has been well tested and is guaranteed to work with almost any system since all you need is a web browser and an internet connection.

Want to run or monitor programs no matter where you are? Since NeoCloud programs run in the cloud, and are administered through a web interface, it is accessible with any web-enabled device. This means that you can start a program at home, and monitor it's progress and status while at work with your phone!

How much will it cost?

The launch price of NeoCloud will be a flat free of $10/month, although it is certainly a candidate for change. Program packages will also be offered to reduce the monthly cost depending on what programs you want access to.

When will NeoCloud be available?

Expect to seen a private beta of NeoCloud sometime in the beginning of the year (2013). Official launch will happen shortly thereafter depending on feedback from the beta. Developers interested in hopping on this project please contact me (AliasXNeo) on the forums.

that sounds amazing! does every user get their own IP or something or would all the users show up on the same IP?