I really dislike timed games. I want to explore too much and deviate from the main quests, but you have to play straight to the point with the game series Atelier (Rorona, Totori, ect.). Granted, this isn't a problem with the newer games, Ryza, but I could only get through Rorona because the pressure was too much.
Basically, you're an alchemist in a town and you'll get important requests for a potion or something from the king, and you have XX amount of days to make it. Except, the game means literal (in game) days and tracks you by the hours down to 0. Even traveling outside the town to gather ingredients cost hours/days depending on how long you're out, so you only can focus on getting what you need over actually exploring the game.
The kicker is if you run out of days and don't do the quest, the game will take you ALLLLLLLLL the way back to the start of the chapter/day 1 again of when you got the request. So you just lost all the progress, materials, YOUR FUCKING TIME that you spent with the first try. I eventually beat Rorona, but I won't even touch the other two in the series since they have this same mechanic too, and I absolutely hate it. ;c
But again, the developers removed this feature in the Ryza series, so I can actually enjoy that game at least haha. ;_;