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Thread: Altador Cup Sender Pro

  1. #91
    Clraik Perry's Avatar
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    Working fine for me! Thank you @(you need an account to see links)
    Last edited by Clraik Perry; 06-03-2014 at 01:41 AM.

  2. #92
    nonedoe's Avatar
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    Quote Originally Posted by Infamous Joe View Post
    Totally forgot about this game and the mod it requires... I will look into adding this. Isn't there a max score for this game each time though?
    Theoretically you can of course send 1200 each time. But it doesn't feel very realistic that in 768 games you never missed a shot.

    There are different scores based on time and number of attempts. I can't remember them all but I'll do some researching. I think 975 was one of the scores though (5 goals on 7 attempts or something).

  3. #93
    Compulsiv's Avatar
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    Everyone needs to start sending on all of your sides and shells xD no more draws and losses

    It's a free amazing program, let's do this ppl

  4. #94

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    Sounds like an amazing program! I'd love to try it out!

  5. #95
    nonedoe's Avatar
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    I keep getting errors now: Yooyuball - Failed to send score (10413). Error trying to gram game data.

    I'm not that worried but I just want to be able to SS. :p It works fine on one computer with win 7. But it doesn't work on this (running win 8.1) or my VM win7. Both keep getting the errors above. Using my browser to view the scores work fine. Am I missing a dependency here perhaps? .Net 4.5 is installed on all computers.

    Edit: FW and/or AV issue apparently. Solved.
    Last edited by nonedoe; 06-03-2014 at 04:51 AM.

  6. #96

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    ok so i got it to work is there a way to lower the goals it makes?

  7. #97
    nonedoe's Avatar
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    Quote Originally Posted by jim2929 View Post
    ok so i got it to work is there a way to lower the goals it makes?
    For Yooyu-ball yes you can. The numbers within the red line marks the number of goals your players will score. Player 5 is the goalie so that's the number of saves he/she does.
    (you need an account to see links)

  8. #98

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    Can you send simultaneous scores? ie: send make some noise and shootout showdown at the same time, if so will it be safe?

  9. #99
    Saiyan Race
    j03's Avatar
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    Quote Originally Posted by hmant View Post
    The last two 0's on the account list, username:pass:0:0, are for ip:port for proxies correct? Just making sure when making my account list!
    Correct!

    Quote Originally Posted by korrae View Post
    So the default setting for YYB when we open the program is safe, correct?
    (Besides the max games, already changed that)
    Thanks so much in advance for this~
    Yes they are.

    Quote Originally Posted by EdenQueen View Post
    My program won't open. No error code given. I just get "there was a problem opening this program" and then it closes. Any ideas?
    Do you have the .NET 4.5 framework installed? Google the download!

    Quote Originally Posted by jim2929 View Post
    i am getting error code 12 10 and 17
    what am i doing wrong do i need to start the game?
    Is this every time? Make sure you aren't using your account while the program is or it will get logged out and not be able to send.

    ---------- Post added at 11:02 AM ---------- Previous post was at 10:58 AM ----------

    Quote Originally Posted by nonedoe View Post
    Theoretically you can of course send 1200 each time. But it doesn't feel very realistic that in 768 games you never missed a shot.

    There are different scores based on time and number of attempts. I can't remember them all but I'll do some researching. I think 975 was one of the scores though (5 goals on 7 attempts or something).
    I will have an update released that will allow randomized ShSd scores with the mod 5 value, hopefully soon. I got the function ready yesterday.

    Quote Originally Posted by winston_tiu View Post
    Can you send simultaneous scores? ie: send make some noise and shootout showdown at the same time, if so will it be safe?
    For best use and less complications, no. If you want to go crazy, you can setup the program with proper schedule settings and times to start and stop one after the other.

    ---------- Post added at 11:54 AM ---------- Previous post was at 11:02 AM ----------

    Program has received an update! It's sort of crucial if you are sending for ShSd. Please re-download the program.

    -) Fixed randomized score for ShSd, it will now give a score that ends in 0 or 5.
    -) Updated maximum plays for each game. Maybe some people on our team were using these still? If so, this might boost our stats!
    (you need an account to see links)
    (you need an account to see links)(you need an account to see links)

    ------------------------
    [02/24/2013] Stealth CORE is made into the first standalone Neopets auto-player.
    ------------------------


  10. The Following User Says Thank You to j03 For This Useful Post:

    dyinghearte (06-03-2014)

  11. #100

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    For Yooyu-ball yes you can. The numbers within the red line marks the number of goals your players will score. Player 5 is the goalie so that's the number of saves he/she does.
    i cant see what you posted as far as the pic but the program shows left and right goalies. one on left has 0-4 and the right has 0-2 if i am playing right to left ware do i need to adjust so it no longer dose 12 goals and only dose 7 to 9 goals instead? and thank you for the help!

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