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Thread: neobots (Habitarium Autoplayer)

  1. #21
    Roland Deschain's Avatar
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    Quote Originally Posted by txtsd View Post
    What the fuck? lol. That is not even possible since the bot checks for an existing structure on a tile before placing. I will have to make a separate file for you to run to debug this. I'll contact you via PM for this, when it's ready.

    Ok
    I'll send you a screen shot the next time that happens.

  2. #22
    txtsd's Avatar
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    Updated with minor bugfix, and a way to reset habitarium to start from the beginning if the player wishes to do so.

  3. #23

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    Nice release!
    Actually I'm using HabiBot 2.1 BETA, and it is working fine for me! I got a level 30 Hab. in 5 days so far!

    Have any difference between the two Bots?

  4. #24
    txtsd's Avatar
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    Quote Originally Posted by LepoLepo View Post
    Nice release!
    Actually I'm using HabiBot 2.1 BETA, and it is working fine for me! I got a level 30 Hab. in 5 days so far!

    Have any difference between the two Bots?
    The egg checking logic is different. Habibot hatches and discards right away. neobots stores a certain amount to account for a weekly die-off, hatches if more P3s can be hatched, discards if not, harvests if the egg storage quota hasn't been met, and removes from bag to hatch if there's room for more P3s but no eggs on the board.

    neobots uses hospitals once they become available, since they can heal twice as fast as houses.

    neobots uses soldiers for building and repairing if they are available. This keeps the workers doing their job for +exp, so it doesn't have to wait forever for an idle worker for repairing or building.

    neobots starts dumping nests from lvl30 onwards. Buy nest > upgrade > upgrade > discard. 900xp for 2500 wood, 2750 mud, 3000 stone. So you will start leveling a little faster once you are 30.

    Placeable locations for buildings is optimized.

    That's all I can recall off the top of my head

  5. #25
    Mountains's Avatar
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    100% thank you for this. I was having an issue with HabiBot where all of my workers would gather water, and it wouldn't check for the lowest resource.

    I just opened it up, and everything seems to be working fine.

    You're a life saver, thank you. <3

  6. #26
    txtsd's Avatar
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    Quote Originally Posted by Nee View Post
    100% thank you for this. I was having an issue with HabiBot where all of my workers would gather water, and it wouldn't check for the lowest resource.

    I just opened it up, and everything seems to be working fine.

    You're a life saver, thank you. <3
    It just so happens, that was the first thing I fixed

  7. #27
    Mountains's Avatar
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    Quote Originally Posted by txtsd View Post
    It just so happens, that was the first thing I fixed
    And I am forever grateful. 8)

    Quick question--will it switch up what resource my p3's are collecting automatically?

    The first time I booted it up, it gave the lowest resources and set everything to gather that. That's up above everything else, now, so are the p3's just collecting a bit of everything, or will it continue to collect wood?

  8. #28
    txtsd's Avatar
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    Quote Originally Posted by Nee View Post
    And I am forever grateful. 8)

    Quick question--will it switch up what resource my p3's are collecting automatically?

    The first time I booted it up, it gave the lowest resources and set everything to gather that. That's up above everything else, now, so are the p3's just collecting a bit of everything, or will it continue to collect wood?
    They will continue collecting what they're collecting until they are tired and need to be put in houses. When they are healed and taken out of the houses, they will be idle, so they will be assigned to the lowest resource then. It takes a while, but it is balanced for higher amounts.

  9. #29
    Mountains's Avatar
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    Quote Originally Posted by txtsd View Post
    They will continue collecting what they're collecting until they are tired and need to be put in houses. When they are healed and taken out of the houses, they will be idle, so they will be assigned to the lowest resource then. It takes a while, but it is balanced for higher amounts.
    Makes sense. I'm awful with coding and don't think I could figure it out from the files, so thanks for clearing that up for me. (:

  10. #30
    txtsd's Avatar
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    Quote Originally Posted by Nee View Post
    Makes sense. I'm awful with coding and don't think I could figure it out from the files, so thanks for clearing that up for me. (:
    And I'm terrible with commenting my code, or you would've understood after reading the files lol.

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