but i did
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but i did
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I feel like they had the answer years ago with Lenny Conundrum and similar contests. Re-releasing a small scale of super high value items back into the economy through engagement-based activities. Still hard to get and a big achievement if done, but actually obtainable. Do this with multiple contests that require different skill sets, and you’ve taken a massive step towards fixing the economy and reviving the community.
I really don’t think it’s as hard as everyone seems to think. No other game struggles as much with its economy as Neopets does. TNT just don’t have the ability to pull it off (might be a then problem, might be a resource/capacity problem, idk)
I_royalty_I (10-25-2023),nousha (10-26-2023),♥ Vee ♥ (10-25-2023)
I guess the definitions are a little bit different. Maybe I can elaborate on this.
When I worked hard for my stuff, what I feel in achievement shouldn't have to depend on how hard it is for others to get. I, myself, have saved up millions to purchase some stamps for avatars - for example the Scowling Sloth Coin, where I paid roughly 110m for it, and its pricing of 10m today. Yeah, that sucks. But it's already over since I've albumed it and gotten my avatar.
There's no "net worth" anymore since it's achieved. Same with getting pets painted, having them dressed up, collecting cards etc.
The people that do feel it are people who purchase in order to resell, be it for future worth. Isn't that essentially... gatekeeping? For the sake of your own personal profit, you're ensuring that the price continues to increase due to limited supply and others have to work even harder than you did to purchase it to get what you already have.
I'm sorry but I do not have much sympathy. You paid a certain price to get something at that point in time. What it's worth in future shouldn't have an impact on your said achievements. When you already achieved something, but you make it a point to ensure that the future generations take a longer time to achieve it or to even go as far as to block them from getting it, then I'd consider that gatekeeping.
I'd agree with you that it's disheartening, and especially for people who make some side money selling old rare items, inflated items, the works. It's disheartening, but my point made in my first post is that the people that lost their money-making scheme is salty. And that is fact.
Am I disheartened that my once expensive achievement is now cheap? Yes, of course. Since I spent way more time/money getting it than the people do now. However, I am not sad that it's progressing because it'll mean that more people will be able to achieve it in future.
Am I salty that the items that I got expensively in the past are now cheap/easy to get? No, because I was not trying to make a profit off others whose only fault was to be late to the game or not around.
I'm all for having goals, but goals shouldn't require taking years upon years to save up just to buy. There are so many stamp avatars available, and the fact that it takes more than a year to get 1 stamp album is just insane to me. Name me a game out there that takes years upon years to complete all available achievements and maybe I'll start thinking that gatekeepers are a sensible thing to have in a game.
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NEOPETS GUIDES
aeroria (10-25-2023),Autobot (10-25-2023),♥ Blissey ♥ (10-25-2023),♥ GreyFaerie ♥ (10-25-2023),Halloqueenie (10-25-2023),I_royalty_I (10-25-2023),Ice (10-25-2023),nousha (10-26-2023),Null_user (10-25-2023)
I'd definitely be more okay with something like that introducing items back into the economy. At least that's something that can't easily be botted if it takes more effort than a few clicks or just automated tasks.
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I can definitely understand your views, mine are just a little different - and that's totally cool with me!
I'll play devils advocate. Let's assume not everyone is out to get each other and the people who are trying to maintain the value of their items are simply doing what you did and working towards other goals. Maybe they are trying to push the price up a little more in hopes that it will sell and they can then turn around and buy another item to album so that they can achieve their goals that they worked towards. But now, their 100-200m stamp is worth 5-10m and the item they were saving for is still in the 300-400m range. That just set them back who knows how long, all so other people who didn't get as lucky or put in as much work as they did, could have the items they want. That may be an extreme example or it may be closer to accurate than we know - it's impossible to say.
There really is no pleasing everything and that right right is a fact we can ALLLLL agree on.
I'll also say that this change doesn't impact me personally at all. I really don't care too much because I don't play the game like most people do and I'm not worried about myself. But for the people who do, who I interact with on the site, I'm sure there will be some very mixed opinions. I think there is a right way and a wrong way to introduce rare/expensive items into the game. Feeding a pet, playing a game, grooming a pet, etc and being rewarded with high end items is silly. It also makes me chuckle a bit how people are saying things like "Oh my weekly prize is a 100m item!" - but they don't realize they probably aren't the only ones. So once they get that prize and go to sell it for other goals, it may have already dropped to 5m and they will be disappointed all over again.
What's my definition of success?
Creating something no one else can
Being brave enough to dream big
Grindin' when you're told to just quit
Giving more when you got nothin' left
Just got a Hanso Charisma Charm and some R99 items for doing simple daily tasks, its wild out there
With that amount of r99-r101 released, what items are the best as a haven of value? I'm thinking about having shells with more neopoints.
These new dailies are great.
I'm excited to have dailies to my dailies.