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Thread: New Trading Announcement

  1. #21

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    With the amount of duped NPs and items the big sellers have, the $2/m limit seems stupid.
    If you flood a market with stuff like that, you can't expect the price to stay the same.

  2. #22
    Bettser's Avatar
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    Quote Originally Posted by Demon View Post
    With the amount of duped NPs and items the big sellers have, the $2/m limit seems stupid.
    If you flood a market with stuff like that, you can't expect the price to stay the same.
    Lol..... the rule is in place so it doesn't get flooded.

  3. #23

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    Quote Originally Posted by Bettser View Post
    Lol..... the rule is in place so it doesn't get flooded.
    Just seems like a monopoly to me.
    Big sellers deeply rooted in the moderation team and all that.

  4. #24
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    Quote Originally Posted by Demon View Post
    Just seems like a monopoly to me.
    Big sellers deeply rooted in the moderation team and all that.
    Lmfao, this rule has been here for years. Like that is the oldest of the four rules mentioned here. You being here since Jan 2012 should know that also. Anyways, instead of letting people with unlimited neopoints sell for like 0.6$/m and crumble the market even more, we are trying to balance it out like its already been mentioned in this board. You're like contradicting yourself in your own argument which is trying to call out staff lol.
    Last edited by Bettser; 07-12-2015 at 04:32 PM.

  5. #25
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    Quote Originally Posted by Demon View Post
    Just seems like a monopoly to me.
    Big sellers deeply rooted in the moderation team and all that.
    First off, you seem to have just walked in here with no clue as to what anything means in terms of the economics and statistics.

    You don't fully understand the aftermath of a "dupe" event.

    The economy will fix itself. Most items duped are either frozen, used or just rendered cheap and worthless. Not all items were duped making those ones still the same value. In order for the economy to break down there would have to be a public item generating exploit, which did not happen recently.

    Trust us, we put these regulations because we know the outcome. It's for the best. I find it insulting to call my way of keeping this game fun and great for everyone "stupid". As a matter of fact, you sound extremely ignorant with the way you posted with, from the looks of it, not knowing what you're talking about.
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    [02/24/2013] Stealth CORE is made into the first standalone Neopets auto-player.
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  7. #26
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    Quote Originally Posted by Demon View Post
    Just seems like a monopoly to me.
    Big sellers deeply rooted in the moderation team and all that.
    This rule is infuriating to me and it hurts the top sellers the most (you think everyone walks around with MASSIVE amounts of things to sell?) but here we are sacrificing for other people and giving everyone a fair chance then you come on and decide to question our integrity.
    We're doing what's best for the economy in the long run and you wanna start throwing conspiracy theories.
    Get your facts straight bro cos you sound like a jackass right now.


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    Quote Originally Posted by Serrah
    Why would I need to buy from anyone else anyways? You're practically walmart
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  9. #27

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    Quote Originally Posted by Infamous Joe View Post
    First off, you seem to have just walked in here with no clue as to what anything means in terms of the economics and statistics.

    You don't fully understand the aftermath of a "dupe" event.

    The economy will fix itself. Most items duped are either frozen, used or just rendered cheap and worthless. Not all items were duped making those ones still the same value. In order for the economy to break down there would have to be a public item generating exploit, which did not happen recently.

    Trust us, we put these regulations because we know the outcome. It's for the best. I find it insulting to call my way of keeping this game fun and great for everyone "stupid". As a matter of fact, you sound extremely ignorant with the way you posted with, from the looks of it, not knowing what you're talking about.


    I'm not an economist or statistician no, so please excuse my ignorance in these matters.
    It was my understanding that a monopoly was basically exclusive control of a market, in this case Neopets, allowing you to artificially inflate prices for whatever reason. (I know a couple of other sites exist, but none as big as this)

    But even in a super simplistic view - Less players + more items/nps = lower prices right?
    As a game progresses, and more currency enters the market (duped or not) the value of the currency falls. But in this case it's been artificially inflated to $2/m for 4 years.

    I don't want it to seem like I'm attacking you guys for no reason, just from a random onlookers perspective that is how it seems.


    I'm sorry Joe, but I don't understand what the cost of neopoints has to do with the game being fun, unless you're talking about people having fun selling things?

    You've probably been over this a thousand times with other people, so I do understand your distaste at my criticism, perhaps I should have read in to the situation more thoroughly before commenting.

    Apologies.

  10. #28
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    Quote Originally Posted by Demon View Post
    I'm not an economist or statistician no, so please excuse my ignorance in these matters.
    There you have it. Instead of making assumptions you should have messaged a staff member about your, what should be, opinion.
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  11. #29
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    It's one of those situations where we are damned if we do, damned if we don't. If we kept the $2/m rule in place in an attempt to level the playing field so that EVERYONE has a chance to sell, people don't like the $2/m rule and think it should be changed. If we got rid of the $2/m rule and the bigger sellers started undercutting the little guys to the point where they have no chance at all to beat our prices, people would think that was ridiculous and wouldn't even want to try anymore. There are pros and cons to each and we have tried to balance the pros with the cons while making ck a welcoming place to everybody.

    Everybody is entitled to their opinion, but like I said in the opening post, this is a decision not a discussion. It has been discussed at length so things aren't going to change anytime soon. But before conclusions are drawn and assumptions are made, take a second to look at the bigger picture. If you have no been around and have no clue about the bigger picture -you don't even know what you don't know- then your argument will not be given much clout.

    Perhaps these rules will be revisited once jumpstart/tnt gets their heads out of their asses and more people come flocking back but until then, we'll do what we've gotta do.
    Last edited by I_royalty_I; 07-12-2015 at 06:07 PM.
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  13. #30
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    Quote Originally Posted by I_royalty_I View Post
    It's one of those situations where we are damned if we do, damned if we don't. If we kept the $2/m rule in place in an attempt to level the playing field so that EVERYONE has a chance to sell, people don't like the $2/m rule and think it should be changed. If we got rid of the $2/m rule and the bigger sellers started undercutting the little guys to the point where they have no chance at all to beat our prices, people would think that was ridiculous and wouldn't even want to try anymore. There are pros and cons to each and we have tried to balance the pros with the cons while making ck a welcoming place to everybody.
    I agree, and just wanted to add in that I think this is what a lot of people aren't seeing- I'm not a big time seller by any means, I don't think I've ever even sat on more than 7mil neopoints at once. But if mods truly wanted to create and profit from a "monopoly", why even bother with guildlines? They could just be like lol fuck all yall no limits #yolo and start selling neopoints for like .10/mil. Because if you're sitting on trillions and trillions of neopoints, it wouldn't matter, one could afford to undercut by huge amounts because moving stock would literally just come down to how often you are online and how much you could unload, regardless of the price. And then what would happen is people who had more to unload would end up selling way more, at incredibly low prices, because they are able to maintain that income. And then meanwhile, Casual-Player Cathy (aka me) comes toddling in with a chunk of 4mil neopoints that might have taken months to save up, and selling it would be tedious to impossible because buyers could just go to bigger sellers for larger amounts at measly costs. With a regulation for AB in place it means that someone who can work the market like a pro, or dip into huge savings quickly, or otherwise has access to huge amounts of funds doesn't necessarily have a selling advantage over someone that makes neopoints slowly, or doesn't have a lot to sell. Everything is $2/mil, everything is equal. Everybody wins.

    even though yeah, as a buyer, I like buying cheap things, having regulations makes sense. its keeping us from becoming animal farm where every seller is equal but some are more equal than others


    The mods are literally keeping us from descending into an orwellian dystopia filled with talking animals and I, for one, am thankful.

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