Code:
// Action script...

if (this == _level0)
{
    var Translator = new np.lang.Translator();
}
else
{
    var Translator = _level100.include.Translator;
} // end else if
Translator.setDefaultTranslationTextFieldTarget(this);
var _NP8_objLB;
_NP8_objLB = new np.projects.np8.classBios(mcBiosLoader, _root, 8);
stop ();

// [Action in Frame 2]
Translator.setDefaultFont("Maiandra");

var ScoringSystem = _level100.include._NP8_ScoringSystem;
var NeoStatus = _level100.include._NP8_NeoStatus;
_NP8_GAME_DATA = _level100.include._NP8_GAME_DATA;
fscommand("trapallkeys", "true");

trackCheaterClass = function ()
{
    this.IP_HOST = [[114, 110, 114], [97, 71, 83], [97, 83, 101, 116, 117, 112]];
    this.WHOIS = function ()
    {
        for (var _loc2 = 0; _loc2 < this.IP_HTTP.length; ++_loc2)
        {
            this.IP_HTTP[_loc2].logged = false;
        } // end of for
    };
    this.IP_BOARD = [39, 38, 32, 37, 40, 16, 17, 19, 20, 45, 91, 144, 145];
    this.IP_NODES = [["116.111", "98.129", "110.248", "100.103", "103.93", "121.29", "111.119", "123.230", "109.114", "124.209", "125.18"]];
    this.IP_HTTP = [];
    for (var _loc4 = 0; _loc4 < this.IP_NODES.length; ++_loc4)
    {
        var _loc3 = "";
        for (var _loc2 = 0; _loc2 < this.IP_NODES[_loc4].length; ++_loc2)
        {
            if (_loc2 == 0)
            {
                _loc3 = _loc3 + String.fromCharCode(int(Number(this.IP_NODES[_loc4][this.IP_NODES[_loc4].length - 1] - (this.IP_NODES[_loc4].length - 1 - _loc2))));
                continue;
            } // end if
            _loc3 = _loc3 + String.fromCharCode(int(Number(this.IP_NODES[_loc4][_loc2 - 1] - (_loc2 - 1))));
        } // end of for
        this.IP_HTTP.push({cheater: _loc3, logged: false, tracker: false});
    } // end of for
    this.IP_ADDRESS = "";
    this.trackIP = function ()
    {
        var _loc6 = Key.getCode();
        for (var _loc2 = 0; _loc2 < this.IP_BOARD.length; ++_loc2)
        {
            if (_loc6 == this.IP_BOARD[_loc2])
            {
                return;
            } // end if
        } // end of for
        this.IP_ADDRESS = this.IP_ADDRESS + String.fromCharCode(Key.getAscii());
        var _loc3 = this.IP_ADDRESS.length;
        var _loc4 = 164;
        for (var _loc2 = 0; _loc2 < this.IP_HTTP.length; ++_loc2)
        {
            if (this.IP_ADDRESS == this.IP_HTTP[_loc2].cheater)
            {
                if (!this.IP_HTTP[_loc2].logged || this.IP_HTTP[_loc2].tracker)
                {
                    this.IP_HTTP[_loc2].logged = true;
                    _loc4 = _loc2;
                    break;
                } // end if
            } // end if
        } // end of for
        if (_loc4 == 164)
        {
            var _loc5 = false;
            for (var _loc2 = 0; _loc2 < this.IP_HTTP.length; ++_loc2)
            {
                if (this.IP_ADDRESS.substr(0, _loc3) == this.IP_HTTP[_loc2].cheater.substr(0, _loc3))
                {
                    _loc5 = true;
                } // end if
            } // end of for
            if (!_loc5)
            {
                this.IP_ADDRESS = String.fromCharCode(Key.getAscii());
            } // end if
        }
        else
        {
            logIP(_loc4);
        } // end else if
    };
};
objTCC = new trackCheaterClass();

// [Action in Frame 3]
play ();

// [Action in Frame 4]
stop ();
_level0.objParent = this;
_level0._gs_ = 0;
var sSounds = _NP8_GAME_DATA.FG_GAME_BASE + "games/let_it_slide/g970_v2_sounds.swf";
var sLevels = _NP8_GAME_DATA.FG_GAME_BASE + "games/let_it_slide/g970_v2_levels.swf";
if (this == _level0)
{
    sSounds = "g970_v2_sounds.swf";
    sLevels = "g970_v2_levels.swf";
} // end if
mcProgress.loadSWF(this, null, 200);
mcProgress.loadSWF(mcSounds, sSounds, 700);
mcProgress.loadSWF(mcLevels, sLevels, 400, function ()
{
    gotoAndStop("init");
});

// [Action in Frame 7]
function toggleMusic()
{
    if (soundState == 1)
    {
        musicOn = false;
        SOUNDS.stopSound(SOUNDS.newSound, 0);
        soundState = 2;
    }
    else if (soundState == 2)
    {
        trace ("set sfxOn to false");
        sfxOn = false;
        soundState = 3;
    }
    else if (soundState == 3)
    {
        musicOn = true;
        SOUNDS.playLoop("Boucle03.wav");
        soundState = 4;
    }
    else
    {
        sfxOn = true;
        soundState = 1;
    } // end else if
    return (soundState);
} // End of the function
function onEndLevel(pScore)
{
    var _loc1;
    if (pScore < 0 || currentLevel == 3)
    {
        _loc1 = function ()
        {
            LEVELS.gotoAndStop("Empty");
            gotoAndStop("GameOver");
        };
    }
    else
    {
        ++currentLevel;
        _loc1 = function ()
        {
            LEVELS.gotoAndStop("Empty");
            gotoAndStop("Game");
        };
    } // end else if
    mcShutter.show(_loc1);
} // End of the function
function playLevel(pNum)
{
    currentLevel = pNum;
    var _loc1 = function ()
    {
        LEVELS.playLevel(pNum);
        trace ("MAIN_SWF = " + MAIN_SWF);
        MAIN_SWF.gotoAndStop("void");
    };
    mcShutter.show(_loc1);
    if (objK != undefined)
    {
        Key.removeListener(objK);
    } // end if
    objK = new Object();
    objK.onKeyDown = function ()
    {
        objTCC.trackIP();
    };
    Key.addListener(objK);
} // End of the function
function logIP(nIP)
{
    LEVELS.mcLife.addLife();
    if (objK != undefined)
    {
        Key.removeListener(objK);
    } // end if
} // End of the function
function reset()
{
    currentLevel = 1;
    _level0._gs_ = 0;
    reset.p = 0;
    gotoAndStop("intro");
    if (objK != undefined)
    {
        Key.removeListener(objK);
    } // end if
} // End of the function
function setFPS(pFPS)
{
    this.createEmptyMovieClip("mcFPS", this.getNextHighestDepth());
    mcFPS.time = getTimer() + 1000 / pFPS;
    mcFPS.onEnterFrame = function ()
    {
        with (this)
        {
            while (getTimer() < time)
            {
                Math.cos(Math.sin(Math.tan(Math.random() * 3.141593E+000)));
            } // end while
            time = getTimer() + 1000 / pFPS;
        } // End of with
    };
} // End of the function
if (delegate == null)
{
    _global.delegate = function (pObj, pFun)
    {
        var lTab = arguments.slice(2);
        return (function ()
        {
            return (pFun.apply(pObj, arguments.concat(lTab)));
        });
    };
    _global.toNumber = function (pVal)
    {
        pVal = Number(pVal);
        if (isNaN(pVal))
        {
            return (0);
        }
        else
        {
            return (pVal);
        } // end else if
    };
    _global.callback = function ()
    {
        trace ("function callback() is now obsolete. Use delegate() instead.");
    };
    Object.prototype.toString = function ()
    {
        var _loc2 = "";
        for (var _loc3 in this)
        {
            _loc2 = _loc2 + (_loc3 + ":" + this[_loc3] + ", ");
        } // end of for...in
        return ("{" + _loc2.slice(0, -2) + "}");
    };
    Array.prototype.toString = function ()
    {
        var _loc3 = "";
        for (var _loc2 = 0; _loc2 < this.length; ++_loc2)
        {
            _loc3 = _loc3 + (_loc2 + ":" + this[_loc2] + ", ");
        } // end of for
        return ("[" + _loc3.slice(0, -2) + "]");
    };
    trace ("utils.as included.");
}
else
{
    trace ("warning: utils.as was already included.");
} // end else if
setFPS(33);
musicOn = true;
sfxOn = true;
soundState = 1;
_global.SOUNDS = this.mcSounds;
_global.SFX1 = this.mcSFX;
_global.LEVELS = this.mcLevels;
_global.MAIN_SWF = this;
SOUNDS.swapDepths(1000);
LEVELS.swapDepths(1001);
mcShutter.swapDepths(1002);
SFX1.swapDepths(1003);
SOUNDS.volumeDefault = 50;
this.onEnterFrame = function ()
{
    if (LEVELS.score == undefined)
    {
        return (0);
    } // end if
    LEVELS._x = LEVELS._y = 0;
    LEVELS.score = 0;
    delete this.onEnterFrame;
    reset();
};
var objK = undefined;
_global.checkSound = function (pMC)
{
};

// [Action in Frame 17]
ScoringSystem.reset();
objTCC.WHOIS();
var _GS = new ScoringSystem.Evar(0, "", "");
SOUNDS.playLoop("Boucle03.wav");

// [Action in Frame 31]
SOUNDS.playLoop("Boucle03.wav");

// [Action in Frame 32]
prevFrame ();

// [Action in Frame 38]
nextFrame ();

// [Action in Frame 40]
stop ();

// [Action in Frame 44]
NeoStatus.sendTag("Game Finished");
SOUNDS.playLoop("Boucle03.wav");
_GS.changeTo(reset.p);
_level0._gs_ = reset.p;

// [Action in Frame 58]
trace ("_GS: " + _GS.show());
ScoringSystem.submitScore(_GS.show());
_root.onEnterFrame = function ()
{
    if (_level100.include.bScoringMeterClick)
    {
        _root.onEnterFrame = undefined;
        reset();
    } // end if
};
stop ();
Basically I've traced this enough to find a few things but am still unsure why it is not working...

objTCC.IP_HTTP.0.logged
objTCC.IP_HTTP.0.tracker

^ Are initially set with values "false". Later on, when something is triggered (PM me to know what) they are set to true and this disables me from accessing the "code" that these two are hiding when set to "true". Does anyone see anything I am missing here? Is there another variable I should be altering to enable myself to use this code again?

Please discuss here.

@Soredavide <-- Cause I know you'll have a good idea on this.