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Thread: [UNSUPPORTED] NeoQuester! - Fully Automated Neoquest 1 Completer

  1. #31

    hmant's Avatar
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    Definitely wanting to try this out, easy trophies on some shells But i'll wait for some of these movement bugs get ironed out first.

  2. #32


    methrend's Avatar
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    Quote Originally Posted by appealtime View Post
    Sure i'll do it now since it just crashed. Tried to get into Cave 2 and crashed again. guessing it cant hit go again?

    And was running through double clicking

    ---------- Post added at 08:45 PM ---------- Previous post was at 08:40 PM ----------

    told me to post where it was and the accountname.save file. that file says
    666

    7

    and

    I have no fucking idea where its at. Next to the water somehwere will have to check a map
    Not hitting Go isn't the issue, the issue is in not making it to the cave entrance/exit/stairs. The program checks to see if it makes it to them, and if not, exits out (and changes the stage to 666 to prevent it from rerunning a move if you start it again).
    It'll only go through if it recognises that it's made it to that point. Otherwise it's either having an issue getting /to/ that point, or it's having an issue with checking it's there.

    The move script through that first cave might be broken somehow, though I'm not sure exactly how...I'll run a couple of checks on it

  3. #33

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    It's stuck 1 square NorthWest of the gap in the water of cave one when it crashed.

  4. #34


    methrend's Avatar
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    Quote Originally Posted by appealtime View Post
    It's stuck 1 square NorthWest of the gap in the water of cave one when it crashed.
    Hmm....I just ran an account through to that point and it got through fine for me. Odd.
    Can you change the first line of your save file to "142"
    Then manually move your character back to the start of cave 1 (literally stood ON the cave exit), and then run the program again? It'll try and get through the cave again.

  5. #35

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    made it past the water and tracked my destination to 100% and then said to post that something went wrong with the moves. It's not at dank cave 2 yet it's about 8 moves past the bottom of the water is all.

    Since I had reached the programs desired level for the caves to move to cave 2 I went ahead and moved to cave 2 right on the entrance and restarted the program and it's battling in cave 2 for levels 7-9 fine. Kinda found you're numbers in the stages haha. Although I don't know exact location everytime as it moves on later in the game. Hopefully it goes now!
    Last edited by appealtime; 06-02-2014 at 10:10 PM.

  6. #36


    methrend's Avatar
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    Quote Originally Posted by appealtime View Post
    made it past the water and tracked my destination to 100% and then said to post that something went wrong with the moves. It's not at dank cave 2 yet it's about 8 moves past the bottom of the water is all.
    Odd. Might as well skip this bit then - head through to cave 2, then move to one square to the right of the exit to cave 1.
    Change the first line in the save file to "143" and run it.

    If it keeps breaking, then might want to just leave it til tomorrow or something. I'm now getting a lot of crashes when it's trying to grab health or level values, which is definitely a neoepts issue (with not getting the page)

  7. #37

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    I just got my battle error in cmd.

    Says


    Our Health: 53/55 | Enemy Health: 3/28
    Attacking the enemy

    Fight Completed


    Starting Fight!
    Our Health: 55/55 | Enemy Health: 25/25
    Casting Absorption

    Our Health: 55/55 | Enemy Health: 25/25
    Attacking the enemy

    Our Health: 55/55 | Enemy Health: 17/25
    Attacking the enemy

    Our Health: 55/55 | Enemy Health: 17/25
    Attacking the enemy

    Traceback (most recent call last):
    File "C:\Users\Matt\Desktop\NeoQuester\client.py", line 64, in <module>
    myGame.doLoop()
    File "C:\Users\Matt\Desktop\NeoQuester\classes\NQLoop.p y", line 236, in doLoop

    move.go(self, self.acc, 0)
    File "C:\Users\Matt\Desktop\NeoQuester\classes\move.py" , line 24, in go
    battle.doFight(theLoop, acc)
    File "C:\Users\Matt\Desktop\NeoQuester\classes\battle.p y", line 9, in doFight
    health = getHP(acc, page)
    File "C:\Users\Matt\Desktop\NeoQuester\classes\battle.p y", line 84, in getHP
    hpString = values[0] + "/" + values[1]
    IndexError: list index out of range

    C:\Users\Matt\Desktop\NeoQuester>
    C:\Users\Matt\Desktop\NeoQuester>

  8. #38


    methrend's Avatar
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    Quote Originally Posted by appealtime View Post
    I just got my battle error in cmd.

    Says


    Our Health: 53/55 | Enemy Health: 3/28
    Attacking the enemy

    Fight Completed


    Starting Fight!
    Our Health: 55/55 | Enemy Health: 25/25
    Casting Absorption

    Our Health: 55/55 | Enemy Health: 25/25
    Attacking the enemy

    Our Health: 55/55 | Enemy Health: 17/25
    Attacking the enemy

    Our Health: 55/55 | Enemy Health: 17/25
    Attacking the enemy

    Traceback (most recent call last):
    File "C:\Users\Matt\Desktop\NeoQuester\client.py", line 64, in <module>
    myGame.doLoop()
    File "C:\Users\Matt\Desktop\NeoQuester\classes\NQLoop.p y", line 236, in doLoop

    move.go(self, self.acc, 0)
    File "C:\Users\Matt\Desktop\NeoQuester\classes\move.py" , line 24, in go
    battle.doFight(theLoop, acc)
    File "C:\Users\Matt\Desktop\NeoQuester\classes\battle.p y", line 9, in doFight
    health = getHP(acc, page)
    File "C:\Users\Matt\Desktop\NeoQuester\classes\battle.p y", line 84, in getHP
    hpString = values[0] + "/" + values[1]
    IndexError: list index out of range

    C:\Users\Matt\Desktop\NeoQuester>
    C:\Users\Matt\Desktop\NeoQuester>
    Yeah that's definitely a TNT issue. From what I can tell, at the moment every now and then neopets is return a totally blank page instead of normal, which means the program can't find any of the parts it needs to in order to get health or level values, etc.

    Will probably have to wait for them to fix the issue before you can run this without problems
    I guess I picked a bad time to do this

  9. #39
    Saiyan Race
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    @(you need an account to see links) perhaps try checking the strings before continuing to make sure a move was not missed?
    (you need an account to see links)
    (you need an account to see links)(you need an account to see links)

    ------------------------
    [02/24/2013] Stealth CORE is made into the first standalone Neopets auto-player.
    ------------------------


  10. #40


    methrend's Avatar
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    Quote Originally Posted by Infamous Joe View Post
    @(you need an account to see links) perhaps try checking the strings before continuing to make sure a move was not missed?
    Definitely something I can do, along with a proper log and some other checks
    I'll make a bunch of changes later tonight and roll out an update

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