Working AOB for Berry Bash?
Hello! I'm currently trying to finish my GMC, but I'm an absolute failure at Berry Bash, and the aob codes I've found simply don't work.
I was wondering if anyone has a recent code that worked for them on this?
- Rep Power
Sorry, I went around and looked for them myself, but I can give you some hints?
Just seat people in order, feed them in order, and watch the meters carefully! As long as you have some semblance of order, you should get the required score very easily!
The Following User Says Thank You to bml0624 For This Useful Post:
- Rep Power
I'll make one when I get home in 7 hours, 34 minutes and 30 seconds. Ok.
If you use Greasemonkey script for Flash Games you could just add this "968" : [345, 860, 164, 1], to your script... That's what I did. The game lags to bad for me to play it.
Credit goes to GATX for these:
Meters Never Decrease
d0 66 81 07 24 64
47 66 81 07 24 64
No Game Over
d0 30 d0 26 68 a1
47 30 d0 26 68 a1
Custom Point Gain (Change the second byte in the aob to any score you want - Default: 30)
24 00 75 d6 10 3d 00 00 09 d3
24 1E 75 d6 10 A9 00 00 09 d3
Working as of 9th December 2013.
For the Custom Point Gain AoB code, to find the hex value of a certain score, use this site: http://www.binaryhexconverter.com/de...-hex-converter
Input your decimal point value (aka the point value you want each score to count as) and click convert. Then enter the hex code into the second spot in the byte code
For example: I want to change the point value to 50 with each score, so I would take 50 and convert it to hex. The hex code for 50 is 32. So in the 24 ?? 75 d6 10 A9 00 00 09 d3 code, I would add in 32 to where the ?? marks are.
*edit* failed to read the OP date, sorry for the late reply -_-
Last edited by wazza; 12-09-2013 at 02:16 AM.