The people that are obtaining most of the accounts are using various exploits server-side. One of our resident programmers uses AMFPHP to do some of his shit. There was one that did SQL injections to generate various items and currency. Some of the smaller operations include RATs but nothing on the scale of the main lists. I don't think it will be discussed much past this post, but that's what I know from my time here.
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But anyway I don't get the reason for secrecy. All I can tell you is pixel bots are noobular u should hook up a packet editor to your games , see what packets they send and then simulate those packets. This will give you a auto player without actually loading a game file the benefit is that you can run say 100 accounts at once instead of 1 with very low cpu usage..... I could be more specific if you told me what your target was.
For hacking accounts no ones gonna give you info on that , I mean you cant even tell us what game your hacking and expect us to reveal that? I think not . Good luck though , I use none of those programs you mentioned.
I have been using Fiddler2 for 2 years. Still don't know a thing about it though.
Packets don't come up anyway even with HTTPS decryption enabled I've found.
The majority are just browser games (no flash involved)