HTTP wrapping and javascript and you could do a Greasemonkey one I think
Every Cellblock Autoplayer that's out there is complete shit, and uses subpar algorithms. I want to implement my own algorithm but I have no idea where to start.
If I could at least look at code for an existing autoplayer, no matter what language, I'll be able to modify it to use the algorithm that I want to use.
HALP.
HTTP wrapping and javascript and you could do a Greasemonkey one I think
Joe's Cellblock APer works just fine.
Graff (02-22-2013)
Zachafer (02-22-2013)
What kind of attitude is this? If something can be bettered, it should!
As far as writing an algorithm, well... You can read a guide and "translate" the guide from English to programming language of choice. If you already have one in mind, graph your logic (whiteboards ftw) and then implement that.
Try writing an algorithm where you can feed it a game board (which you would have to find out how to download/format it from Neo) and it will give you the next move.
The framework would take a few minutes , extract the gamepage / filled tiles (I think they even have a x,y coord for each tile in the source). Then stick them in a array , and thats pretty much your framework .. From there you would just pass the array to your alg and do whatever action based on the result.