Do you keep the (5) before rolling?
Keep in mind that a tie is a loss.
On a side note, how hard would it be to program something that can solve this kind of problem?
Do you keep the (5) before rolling?
Keep in mind that a tie is a loss.
On a side note, how hard would it be to program something that can solve this kind of problem?
I'd keep.
Instinctively, I'd keep it too.
But if you roll you get a 2/3 (odds of 5 or 6 for each die x2) chance of having at least one 5 OR better. And you can roll a second time on one die if need be.
Does anyone know how I can go about solving this mathematically?
EDIT
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It's not an important game or anything, but if I could help make a better autoplayer I would be happy. This kind of statistics and odds interests me...
Are you aiming for the avatar?
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2 years old
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[02/24/2013] Stealth CORE is made into the first standalone Neopets auto-player.
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I couldn't find that program.
I'm mainly just curious and would like to see what kind of math is involved.
Oh yeah I never released it. This was back on my old forum when I made it as well...
Planning on implementing it into my Stealth CORE program to play on your account for you someday.
And I made it decide as if it were a human. I think what you mainly are wanting to know is how the program would react for your situation? My program would keep the 5, roll the 1 (regardless of what your opponent has).
To be honest, it's a big nono to ignore the other players because while running the bot and recording what every other player ended up getting, I could have won 30% more games I believe. (Which is why I never released)
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[02/24/2013] Stealth CORE is made into the first standalone Neopets auto-player.
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Pfft this math is nothing!
Next door to where i live now used to be this gay pc guy. I was freinds with him (we had common intrest if u know what I mean lol). Anyway , he showed me this game he coded all by himself from scatch without a internet connection. It was a clone of civilization his favourate game. When he completed Civ he watched the credits screen and was shocked to see only a single person devloped it. So he started to work on something himself.
Me and him was planning to make a absolutly massive online game we had a devlopment plan , contracts in place network code (my side) and 3d engine (his side) all done. Unfortunaly he passed away last year however after choking on his own vomit after a heavy night on the town.... I still do have all his old programming books and source codes on memory stick as a kind of tribute to him I have never met someone who was so advanced in math as he was and I suspect he was autistic (he was very awkward).
If you wanna see great math look at the trigonomotry involved in colission detections , or pythagoras theorem used to calculate the distance between 2 moving objects never fails to impress me..
Last edited by DarkByte; 01-31-2013 at 10:33 PM.
j03 (01-31-2013)