Well over 20 ticks. Stopped the script and opened the game in my browser and there was no storage set up to be built
Edit: Opened it up again, built a random storage, seems to be running better now. Thanks!
Well over 20 ticks. Stopped the script and opened the game in my browser and there was no storage set up to be built
Edit: Opened it up again, built a random storage, seems to be running better now. Thanks!
Last edited by ob3; 02-27-2013 at 12:30 AM.
im lvl 25 and my ticks have gone from 15~25 exp to 2~5 exp. any possible reasons why?
and im using 1.3a if that helps
edit: it solved itself with time
Last edited by goongoongoon; 02-27-2013 at 09:38 PM.
ob3 (02-28-2013)
Yeah that info its spewing up is just showing u the full stats of a item when checking if its healthy , it was something I was using as I coded. Originally I made it heal your house if hp was < 50%. However there is a "Decay level" on houses aswell. If a house hits 0 health , its decay level increases by 1 , then it gos back to 100% health but decay level 1.
Now my old code would fix at 50% regardless of decay level meaning we had a bunch of uneeded building fixes taking place. This version factors in the decay levels. The -1 bug as above just means there is no worker available and the function returned -1 instead wich I will pick up on and just make that code never take place if the id = -1. But right now neither will effect the way it runs in the slightest .
ob3 (02-28-2013)
Awesome, I appreciate the thorough response! Between when I posted that and now it has stopped doing it haha
Can you leave this running all the time?