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Thread: Creating a Item Db Looking for ideas

  1. #11

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    Quote Originally Posted by raredaredevil View Post
    Why have a team when I can run 300 bots on a server doing it automatically 24/7 and also keep time stamps to make sure any item that has not been checked in X time gets a recheck and updated.

    That way where possible info will be provided by my or joes bots. But when no data has come in for the particular item in X time we can launch a refresh anyway.
    that sounds good for buyable items but would it also work for unbuyable ones?

  2. #12

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    One of the biggest issues I personally have with JN is that yeah, it covers all the ETS prices, but generally those are known. I feel like maybe a request system for the UB HTS might be a good idea, where if there is no updated price someone can request it to be price checked directly, and the people who can edit (For arguments sake lets say Offical clraik and up) can aadd a price based on their personal experience. The username of the person who price checked could be available as well, for reliability purposes/reputation.

    Also, a NP to USD conversion, especially for the 100 mil + items. Obviously the rate for smaller ETS is 2$ per million, but for larger items a database of what they roughly sell for might be helpful.

  3. #13

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    Quote Originally Posted by Hexx View Post
    that sounds good for buyable items but would it also work for unbuyable ones?

    It will do of course .

  4. #14
    npm's Avatar
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    That will be really helpful.. I always have this issue with prices because sometimes the JN databases says that prices are unknow or are wrong.



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  5. #15
    I_royalty_I's Avatar
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    This would be a pretty interesting undertaking.
    At first I thought you meant just a database that has names of items and such in it, but something similar (better even) than jellyneo would even bring a lot of people here.
    I know people are always looking for price checks, and jellyneo is always outdated for one reason or another.
    It could help out with projects that you guys have going on while bringing more new members and activity to the site
    What's my definition of success?
    Creating something no one else can
    Being brave enough to dream big
    Grindin' when you're told to just quit
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  7. #16
    Sellinglikealways's Avatar
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    Yeah this well def. help out nicely. At the moment, I use JN + codex and then ofcourse friends for price checks lol xD

  8. #17

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    Alright guys just launched my new inventory manager module in my np gen servers it works like so

    1. All items get sent to the Users Sdb....
    2. Unless a filter is set on this page:


    3.As of 10 minutes ago when my bot now puts items in sdb it collects info on the items and builds a table in the item database:



    4. Why is there no item ids? Because there is no item id on the quickstock page (instead its a unique item key). This is not important as long as we have only 1 entry from the table that is either item id , item name or item image thats all we need. Any incomplete information will be gathered by the server accounts automatically or by the bot if it uses the item in another place (such as your shop). This is what makes us different , we only need partial data and the database will build itself.

    5.From Quick stock alone I was able to index 219 items in about 2 minutes across only 10 accounts and ONLY using the quickstock page.

  9. #18

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    Quote Originally Posted by raredaredevil View Post
    It will do of course .
    that sounds amazing then! i have no idea how you guys do these things. do you have any rough estimate for when it'll be available?

  10. #19

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    No idea yet Im working on this fast I created a aber in about 6 hours yesterday just adding some finishing touches too it now .


    Its already collecting much more data now...

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  12. #20

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    that looks like it's going to get pretty big very quickly xD

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