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Thread: Habi Stack Exploit

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    Habi Stack Exploit

    Just thought I would share this as I am not going to use (I already have a function to build maps).

    Theres a exploit in habi if u call sceneservice.MoveItem(Buildingid,X-coordinate,y-coordinate)


    If u call this multiple times on the same tile you can bypass the checks that look if a item is already there , so you can stack say 40 nest and 40 storage centers all on one tile...

    Note: You will not be able to use the nest unless u call the functions directly , i.e not from the game for placing nesters ect.


    Just thought I would share its nothing major but it is usefull (my function for building maps took alot of code)
    Last edited by DarkByte; 12-10-2012 at 06:36 AM.

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