Just thought I would share this as I am not going to use (I already have a function to build maps).
Theres a exploit in habi if u call sceneservice.MoveItem(Buildingid,X-coordinate,y-coordinate)
If u call this multiple times on the same tile you can bypass the checks that look if a item is already there , so you can stack say 40 nest and 40 storage centers all on one tile...
Note: You will not be able to use the nest unless u call the functions directly , i.e not from the game for placing nesters ect.
Just thought I would share its nothing major but it is usefull (my function for building maps took alot of code)