Page 1 of 2 12 LastLast
Results 1 to 10 of 15

Thread: how would you try to raise the price per million of neopoints?

  1. #1
    J_L_K_64's Avatar
    Join Date
    Dec 2011
    Gender
    Location
    USA
    Posts
    1,379
    Thanks
    608
    Thanked 766 Times in 429 Posts


    Downloads
    0
    Uploads
    0
    Mentioned
    319 Post(s)
    Time Online
    4 d 13 m
    Avg. Time Online
    3 m
    Rep Power
    8
    Gamer IDs

    PSN ID: J_L_K_64

    how would you try to raise the price per million of neopoints?

    i was just bored, and this popped into my head, what if a single person could control the inflation/deflation of neopoints, and what if that person were me, and i wanted to make neopoints more valuable, like they were back in the early days, how would i go about doing that?


    first off it occurred to me that i'd have to regulate the access to np making programs (scoresenders, autoplayers, etc etc), by some means of either making them extremely restricted to public, or by removing them completely

    secondly i'd need patience, and i would have to wait until everyone got done trying to find ways around #1, eventually everyone would either start passing around cracked versions of progs, or they would try to make them on their own, on the latter part, i'd wanna make some type of highly restrictive group where, all we did was watch for people coming up with those progs, and try to convince them otherwise, or bring them into the group, which is also the *only* *major* group of np sellers, all selling at a single, unanimous price

    thirdly.......???????



    and lastly, profit!

  2. The Following User Says Thank You to J_L_K_64 For This Useful Post:

    Netus (10-22-2012)

  3. #2
    Mama Tiger


    Kylae's Avatar
    Join Date
    Dec 2011
    Gender
    Location
    NYC
    Age
    30
    Posts
    4,111
    Thanks
    351
    Thanked 2,897 Times in 879 Posts


    Downloads
    12
    Uploads
    0
    Mentioned
    912 Post(s)
    Time Online
    171 d 20 h 9 m
    Avg. Time Online
    2 h 11 m
    Rep Power
    12
    One of the problems is, the supply is still out there, hoarded on thousands/tens of thousands of accounts. You would have to include the patience of that running out as well first. Especially with large amounts, people would sell that at fairly cheap per mil, then the next person reselling it a little higher, but probably not high enough to satisfy with the market still being flooded.

  4. The Following User Says Thank You to Kylae For This Useful Post:

    J_L_K_64 (10-21-2012)

  5. #3
    Banned
    Join Date
    Dec 2011
    Gender
    Posts
    219
    Thanks
    61
    Thanked 54 Times in 28 Posts


    Downloads
    10
    Uploads
    0
    Mentioned
    23 Post(s)
    Time Online
    9 d 18 h 19 m
    Avg. Time Online
    7 m
    Rep Power
    0
    Socialism at its finest!

  6. #4
    J_L_K_64's Avatar
    Join Date
    Dec 2011
    Gender
    Location
    USA
    Posts
    1,379
    Thanks
    608
    Thanked 766 Times in 429 Posts


    Downloads
    0
    Uploads
    0
    Mentioned
    319 Post(s)
    Time Online
    4 d 13 m
    Avg. Time Online
    3 m
    Rep Power
    8
    Gamer IDs

    PSN ID: J_L_K_64
    Quote Originally Posted by Kylae View Post
    One of the problems is, the supply is still out there, hoarded on thousands/tens of thousands of accounts. You would have to include the patience of that running out as well first. Especially with large amounts, people would sell that at fairly cheap per mil, then the next person reselling it a little higher, but probably not high enough to satisfy with the market still being flooded.
    exactly where #2 comes into play, patience would be the huge key there, along with either buying those people out, or bringing them into the "group" if they had a large enough stockpile



    Quote Originally Posted by Maximus Prime View Post
    Socialism at its finest!
    this is all purely theoretical hypothesis's here, it is what it is, one person controlling a specific situation, and how they would do that

  7. #5


    Reese's Avatar
    Join Date
    Dec 2011
    Gender
    Location
    United States
    Age
    20
    Posts
    2,315
    Thanks
    1,180
    Thanked 758 Times in 529 Posts


    Downloads
    20
    Uploads
    0
    Mentioned
    510 Post(s)
    Time Online
    39 d 23 h 13 m
    Avg. Time Online
    30 m
    Rep Power
    12
    I would agree with @Kylae that it would be hard to diminish the current supply, and I'm sure that if you did this there would be people selling and buying in secrecy
    Keeping a consistent price for varying legitimacies would end up a problem as well

  8. #6
    J_L_K_64's Avatar
    Join Date
    Dec 2011
    Gender
    Location
    USA
    Posts
    1,379
    Thanks
    608
    Thanked 766 Times in 429 Posts


    Downloads
    0
    Uploads
    0
    Mentioned
    319 Post(s)
    Time Online
    4 d 13 m
    Avg. Time Online
    3 m
    Rep Power
    8
    Gamer IDs

    PSN ID: J_L_K_64
    Quote Originally Posted by Reese View Post
    I would agree with @Kylae that it would be hard to diminish the current supply, and I'm sure that if you did this there would be people selling and buying in secrecy
    Keeping a consistent price for varying legitimacies would end up a problem as well
    just takes time, eventually all those people buying/selling in secret would either run out, or would be bought out, or assimilated, i'm not saying my thing would be overnight, it's probably take a year or more, but i think it's like wearing the buyers/sellers down slowly enough would work

  9. The Following User Says Thank You to J_L_K_64 For This Useful Post:

    Netus (10-22-2012)

  10. #7


    tchaikovsky's Avatar
    Join Date
    Aug 2012
    Gender
    Posts
    691
    Thanks
    84
    Thanked 196 Times in 120 Posts


    Downloads
    17
    Uploads
    0
    Mentioned
    61 Post(s)
    Time Online
    8 d 17 h 46 m
    Avg. Time Online
    6 m
    Rep Power
    7
    Get mcdonalds to give out plushies again, problem solved.

  11. #8
    Saiyan Race





    Infamous Joe's Avatar
    Join Date
    Dec 2011
    Gender
    Location
    Hyperbolic Time Chamber
    Age
    26
    Posts
    9,755
    Thanks
    2,780
    Thanked 16,240 Times in 4,238 Posts


    Downloads
    23
    Uploads
    36
    Mentioned
    2985 Post(s)
    Time Online
    293 d 17 h 57 m
    Avg. Time Online
    3 h 44 m
    Rep Power
    10
    Gamer IDs

    Gamertag: Infam0us Joe Steam ID: infamousjoe
    Well I DID hold up the rate at $2/m and got other forums agreeing to this policy I thought of and implemented.


  12. #9


    tchaikovsky's Avatar
    Join Date
    Aug 2012
    Gender
    Posts
    691
    Thanks
    84
    Thanked 196 Times in 120 Posts


    Downloads
    17
    Uploads
    0
    Mentioned
    61 Post(s)
    Time Online
    8 d 17 h 46 m
    Avg. Time Online
    6 m
    Rep Power
    7
    Quote Originally Posted by Infamous Joe View Post
    Well I DID hold up the rate at $2/m and got other forums agreeing to this policy I thought of and implemented.

    The fact that you have to implement a 2$/m limit yourself is a sign of the economy's decay in itself. Even now people are selling for 1.75, 1.6, etc. here and there. Neopets needs more users and then that number will go back up to 4.

  13. #10
    Ice's Avatar
    Join Date
    Aug 2012
    Gender
    Location
    9th circle of Hell
    Posts
    381
    Thanks
    272
    Thanked 124 Times in 105 Posts


    Downloads
    1
    Uploads
    0
    Mentioned
    95 Post(s)
    Time Online
    10 d 5 h 45 m
    Avg. Time Online
    7 m
    Rep Power
    6
    Agreed, because there's a significantly smaller number of players in the game who are out to buy neopoints rather than casually earn their own through legit gameplay, there's much more illegit np around to be sold than buyers who want to purchase them...?

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •