^ i am working on that right now I like having a combination of the two (workers gather my wood to buy even more nest). But soldiers are pretty useless so I will at least filter them out.
I also need to finish the buy upgrades code and maybe make a function to build new storage when storage is full on all units. Then I still have freind battles , helping ect to do
Edit @ level 50 time , currently about 30 hours once it gets alot of nest built the exp from eggs really level you fast .
To fix your "too many resources" problem, try using the soldiers you have to build (extra) nests and upgrade them once. Then place them back in the inventory and delete them from your bag. It's more efficient than clogging your map up with a new storage every time you run out of space.
You should obviously have some number of storages on the map, but there is no reason for 50 of them... lol.
By the way, congrats on getting something together that does 1 to 50 in less than two days with no exploits! Quite a feat
Great idea i will defiantly implement that hopefully I can get it down to 24 hours without the redundant soldiers , my new code that sets up workers to lowest resource and new code to build and delete buildings with spare resources .
It was made in python only for vps reasons , windows vps cost about twice that of linux vps , linux servers can run python out of the box so its the cheapest way to get a vps server .