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Thread: Habi

  1. #11
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    Really, this legit bot would be amazing. Could you also use it once you hit 50 to get that 100k a day, or something like that?

  2. #12

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    I will get some times for you its still work in progress I will get it as low as I can my goal was 24 hours.

    I'll explain why I made this... Recently we made a np gen that worked via habi it worked like this it would hit level 1 (this rewards you 200 np) then would reset you to level 0 and repeat. Thus generating about 200 np 6 seconds.

    However neopets noticed all the extra connections and put some checks in place. They detected the way the np gen worked and patched it. how did they do this? They made you only able to get a reward for a level once every 24 hours. So if you hit level 2 twice in a day the first time you would get the NP bonus but the second time you wouldn't.

    So I made this bot wich gets around all of this. The aim was to make it legitly be able to hit level 50 in a day then to reset the player to level 0 the next day and do it all again thus creating a np gen.

    But the amount of accounts needed to make this profitable would slow there servers down yet again thus im selling the service.


    Edit: I know nothing about this 100k a day at level 50? Please explain it could make all the above irrelevant .
    Last edited by DarkByte; 10-11-2012 at 08:01 PM.

  3. The Following User Says Thank You to DarkByte For This Useful Post:

    goldentryst (10-16-2012)

  4. #13

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    Once you reach level 50 you earn gems for every I think 500 exp? The gems are worth neopoints and if you leave the habi running pretty much 24/7 it isn't very hard to earn ~100k or so a day.

  5. The Following User Says Thank You to runbikesurf For This Useful Post:

    DarkByte (10-11-2012)

  6. #14

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    I see what you are saying now I will run some test

  7. #15

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    nice job rare! you always seem to be coming up with cool exploits and such, keep up the good work bud!!

  8. #16

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    Quote Originally Posted by raredaredevil View Post
    Edit : Also just found a new exploit:

    Pestservice.updateSceneAfterPestAttack

    This function takes a copy of the current info such as every tile the player has on the map and every gem and then updates the server based on client side info.

    Why is this important? We can fake it to inject new buildings and gems onto the map instantly... Of course I wont use this in a legit bot but its cool still.
    Have you successfully figured out how to trick the server into adding new items? I personally can only spawn items to the map that the server has already initialized...

    ie. When a pest attack starts you get an event during update telling you about the pests and the gem rewards you can spawn for killing the pests. These gems are pre-initialized by the server and given a unique ID so I can spawn these to the board to collect but not others.

  9. #17

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    Really was just a thought had never tested it you saved me the job though did you test it usng EventService.testpetattack, I am workng on keyquest too but not all of it seems to be amf. I am runnng test on ths anyway if have say 50 level 50 accounts all earning 100k a day thats good enough for me and I will not offer a service .

  10. #18
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    Well whatever features you add into it, let us know whenever it is a done! Habi is a gold mine, but it's excessive grinding basically makes it not even worthwhile! I applaud you already!

  11. #19

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    Heres a screenshot of the bot in action ignore the debug messages:






    Heres out it works:
    Every 40 seconds (changable) the bot executes the following functions.

    1.checkhungry()
    This checks all pets on the players stage if they are hungry/lowhp/tired creatures are placed into any house with
    space available, creatures are classed as hungry/lowhp/tired if any of the values are below 50% of there max. (also
    checks to make sure they are not in a house already or nesting).

    2.checkhouses()
    This checks all creatures inside every house on a players stage. If the tennants are fully healed/rested/full they
    are moved out of a house and onto back onto the map.

    3.checkgems()
    Checks for gems on stage and collects them.

    4.checkeggs()
    Checks for eggs on stage if the users current population is full then the egg is discarded for (+200exp) if not the egg is hatched (+pet , +30exp)

    5.buildnest()
    Checks how many total nesters the user has on the stage and builds a new nest on a empty part of land if there is
    more nesters than nest and resources available to pay for the nest.

    6.checknester()
    Places a inactive , healthy nester onto a empty nest if one is available.

    7.checkworkers()
    Places inactive workers to collect the lowest resource the user has, this is used most often when a pet is de-housed. Also makes sure at least one pet builds any pending buildings.

    8.checkbattle()
    Checks for enemys and places soldiers on the same square as enemy to make them fight.

    And thats about it so far....
    Last edited by DarkByte; 10-16-2012 at 07:53 AM.

  12. The Following 4 Users Say Thank You to DarkByte For This Useful Post:

    Brittanee (10-16-2012),kooldude888 (10-16-2012),Mikey (10-23-2012),runbikesurf (10-16-2012)

  13. #20

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    Nice

    How long does it take to get from 1 to 50? You'll probably be better off if you change checkeggs() to have a cap for each profession. Its more efficient overall to have a bunch of workers, some nesters and some soldiers if I remember correctly.

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