Page 3 of 3 FirstFirst 123
Results 21 to 24 of 24

Thread: New Concept

  1. #21
    Xanice's Avatar
    Joined
    Dec 2011
    Posts
    295
    Userbars
    5
    Thanks
    47
    Thanked
    138/90
    DL/UL
    3/0
    Mentioned
    46 times
    Time Online
    1d 4h 57m
    Avg. Time Online
    N/A
    Quote Originally Posted by I_royalty_I View Post
    Never drop the ball.
    Fuck ya thinkin.

    Makin sure this young money ship is neva sinkin
    Why would I make sure it's never sinking? If it's sinking that means you've upgraded to a god damn golden submarine. You'd make the beatles proud


    Cause someday I'll be OVER 9,000... Rep!


  2. The Following User Says Thank You to Xanice For This Useful Post:

    I_royalty_I (07-18-2012)

  3. #22
    I_royalty_I's Avatar
    Joined
    Dec 2011
    Posts
    7,028
    Userbars
    78
    Thanks
    6,794
    Thanked
    10,970/3,916
    DL/UL
    30/0
    Mentioned
    1,998 times
    Time Online
    437d 22h 11m
    Avg. Time Online
    2h 29m
    Quote Originally Posted by Ciricus View Post
    Why would I make sure it's never sinking? If it's sinking that means you've upgraded to a god damn golden submarine. You'd make the beatles proud
    Or have you sorely disappointed Drake?
    What's my definition of success?
    Creating something no one else can
    Being brave enough to dream big
    Grindin' when you're told to just quit
    Giving more when you got nothin' left

  4. #23
    Xanice's Avatar
    Joined
    Dec 2011
    Posts
    295
    Userbars
    5
    Thanks
    47
    Thanked
    138/90
    DL/UL
    3/0
    Mentioned
    46 times
    Time Online
    1d 4h 57m
    Avg. Time Online
    N/A
    Quote Originally Posted by I_royalty_I View Post
    Or have you sorely disappointed Drake?
    Disappointing some untalented guy who's reached stardom? Well, you know what they say, YOLO


    Cause someday I'll be OVER 9,000... Rep!


  5. The Following User Says Thank You to Xanice For This Useful Post:

    Miguel (07-18-2012)

  6. #24

    Joined
    Jun 2012
    Posts
    1,699
    Thanks
    876
    Thanked
    2,881/1,142
    DL/UL
    44/1
    Mentioned
    562 times
    Time Online
    118d 6h 45m
    Avg. Time Online
    40m



    New concept I am working on , its not some flashy form but it is something not seen before. Firstly it will be a neoquest 2 auto player , clearly but with sevral unique features:
    1.map is loaded from a file locally and then using your neopets current "coordinate" position in game we render the local map around you.
    2.Ability to enlarge the map more than the standard 9X9 image.
    3.Scripting language for truely advanced hunting/flexibility.
    4.Path finding algorithm that allows you to "click" a location in the map window and walk there.
    5.Waypoints - By using coordinates you can make a custom waypoint file and then reload the file to constantly rewalk it. No more "left , left , up , down" crap I will also make a auto waypoint maker that records your actions as you walk and makes this file for you.
    6.Randomized walking - Because I have the entire map as a local object , I know wich tiles are not walkable I want to randomize my walking paths to avoid detection when auto hunting.
    7.Built in minimap.
    8.Fast loading times.

    Also I have programmed this in such a way that it can be added to a huge project I have coming up that manages multiple accounts for you. You could add neoquest as a daily task therefore and have it auto hunt for a few hours a day (or however long you want). This is all in the future , I will have some exciting stuff soon.

    You may look at the above image and think, is that all you have done? But it was not as easy as it seems. What you see is not just a 9X9 grid of images , there are images ontop of images that are transparent , 1 tile can actually be made up of multiple image files. Also some image files can be reversed or flipped. Neopets use html / css tricks to do this I however had to simulate it and it was quite a bit of work especially as vb.net does not like making transparent pictureboxes! I had to build a graphics render function like a game would use instead.... But I got there .
    A crap ton more to come.
    Last edited by DarkByte; 07-18-2012 at 01:30 PM.

  7. The Following 5 Users Say Thank You to DarkByte For This Useful Post:

    Aeires (07-18-2012),Evelsaint (07-18-2012),Ryan~ (07-18-2012),Shawn (07-18-2012),SmileYaDead (07-18-2012)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •