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Thread: Mobile cheating :)

  1. #21
    Xanice's Avatar
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    IRC control is also pretty hilarious. The idea was notched from Ragnarok Online, controlling huge botnets with openkore. Although I'm not quite positive if that works well for phones.


    Cause someday I'll be OVER 9,000... Rep!


  2. #22
    Zachafer's Avatar
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    Quote Originally Posted by ./m View Post
    iOS is Objective C, and is a real pain in the ass.

    Also, most of the built in APIs send headers identifying as mobile, so you wouldn't be able to do things like scoresenders or fast ABers, since Flash is shitty at best on Android, unless you write your own
    You could definitely score send with flash disabled...

  3. #23
    Ryan~'s Avatar
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    Quote Originally Posted by Kristin View Post
    Also, Ryan, aren't you on the east coast? It's noon dude. xD
    Slept at 5, took gf to work at 10 came back to sleep until 1

  4. #24
    Ryan~'s Avatar
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    Quote Originally Posted by Demo View Post
    In retrospect you could create (for IOS) a teamviewer friendly program, in which you can manipulate from your phone.

    For Runescape we used to babysit, and at times control our bots through teamviewer as it only required a few clicks, but if you can create a "to scale" program that will work with IOS it should work flawlessly.
    I use logmein ignition to do this from my phone. Works if I need to turn on/off a program and I'm not home

  5. #25

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    For games that constantly send packets like KeyQuest loading flash was never really a consideration. It is easier to just attach a packet editor to a real flash game and then simulate the packets they send inside a program. If done 100% you have a keyquest auto player that never really loads the game. Considering .swfs can be decompiled this is alot easier than it sounds. It works on the same principles as a score sender but the packets will have alot less encryption im sure.

  6. #26
    Saiyan Race
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    Quote Originally Posted by ./m View Post
    The point is the headers show you are a mobile device, and since no flash on mobile device like that = easy to get caught. EASY AS FUCK. Though packet sending would probably be okay.

    Joe, just run a VM.
    Yeah, my sister has a Macbook Pro she can let me use as well.

    And for the mobile score sending and autobuying it shouldn't be hard. A wrapper can be written to modify the headers and honestly, I doubt TNT checks headers in the first place. Not for stuff on Neopets.com anyways.
    (you need an account to see links)
    (you need an account to see links)(you need an account to see links)

    ------------------------
    [02/24/2013] Stealth CORE is made into the first standalone Neopets auto-player.
    ------------------------


  7. #27
    Zachafer's Avatar
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    Why couldn't you use a wrapper on a mobile phone?

  8. #28
    Saiyan Race
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    Quote Originally Posted by Zachafer View Post
    Why couldn't you use a wrapper on a mobile phone?
    I just said that.
    (you need an account to see links)
    (you need an account to see links)(you need an account to see links)

    ------------------------
    [02/24/2013] Stealth CORE is made into the first standalone Neopets auto-player.
    ------------------------


  9. The Following User Says Thank You to j03 For This Useful Post:

    Zachafer (06-30-2012)

  10. #29

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    Don't need a httpwrapper most sdks come with them as standard with the ability to alter user agents for compatibility reasons on some sites.


    Android:
    URL url = null;
    String response = null;
    String parameters = "username=user&password=pass&destination=";
    url = new URL("http://www.neopets.com/login.phtml");
    //create the connection
    connection = (HttpURLConnection) url.openConnection();
    connection.setDoOutput(true);
    connection.setRequestProperty("Content-Type",
    "application/x-www-form-urlencoded");
    connection.setRequestProperty("User-Agent: ",
    "Mozilla/5.0 (Windows NT 6.1; rv:12.0) Gecko/20100101 Firefox/12.0");

    connection.setRequestMethod("POST");
    request = new OutputStreamWriter(connection.getOutputStream());
    request.write(parameters);
    request.flush();
    request.close();


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